Crossfire Client, Branch  R11627
msgtypes.h
Go to the documentation of this file.
00001 /* This file is automatically generated. Editing by hand is strongly */
00002 /* discouraged.  Look at the newclient.h file and the msgtypes.pl conversion */
00003 /* script. */
00004 
00005 const Msg_Type_Names msg_type_names[] = {
00006 {0, 0, "generic"},
00007 {MSG_TYPE_BOOK, 0, "book"},
00008 {MSG_TYPE_CARD, 0, "card"},
00009 {MSG_TYPE_PAPER, 0, "paper"},
00010 {MSG_TYPE_SIGN, 0, "sign"},
00011 {MSG_TYPE_MONUMENT, 0, "monument"},
00012 {MSG_TYPE_DIALOG, 0, "dialog"},
00013 {MSG_TYPE_MOTD, 0, "motd"},
00014 {MSG_TYPE_ADMIN, 0, "admin"},
00015 {MSG_TYPE_SHOP, 0, "shop"},
00016 {MSG_TYPE_COMMAND, 0, "command"},
00017 {MSG_TYPE_ATTRIBUTE, 0, "attribute"},
00018 {MSG_TYPE_SKILL, 0, "skill"},
00019 {MSG_TYPE_APPLY, 0, "apply"},
00020 {MSG_TYPE_ATTACK, 0, "attack"},
00021 {MSG_TYPE_COMMUNICATION, 0, "communication"},
00022 {MSG_TYPE_SPELL, 0, "spell"},
00023 {MSG_TYPE_ITEM, 0, "item"},
00024 {MSG_TYPE_MISC, 0, "misc"},
00025 {MSG_TYPE_VICTIM, 0, "victim"},
00026 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "book_clasp_1"},
00027 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "book_clasp_2"},
00028 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "book_elegant_1"},
00029 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "book_elegant_2"},
00030 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "book_quarto_1"},
00031 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "book_quarto_2"},
00032 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "book_spell_evoker"},
00033 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "book_spell_prayer"},
00034 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "book_spell_pyro"},
00035 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "book_spell_sorcerer"},
00036 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "book_spell_summoner"},
00037 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "card_simple_1"},
00038 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "card_simple_2"},
00039 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "card_simple_3"},
00040 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "card_elegant_1"},
00041 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "card_elegant_2"},
00042 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "card_elegant_3"},
00043 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "card_strange_1"},
00044 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "card_strange_2"},
00045 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "card_strange_3"},
00046 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "card_money_1"},
00047 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "card_money_2"},
00048 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "card_money_3"},
00049 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "paper_note_1"},
00050 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "paper_note_2"},
00051 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "paper_note_3"},
00052 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "paper_letter_old_1"},
00053 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "paper_letter_old_2"},
00054 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "paper_letter_new_1"},
00055 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "paper_letter_new_2"},
00056 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "paper_envelope_1"},
00057 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "paper_envelope_2"},
00058 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "paper_scroll_old_1"},
00059 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "paper_scroll_old_2"},
00060 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "paper_scroll_new_1"},
00061 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "paper_scroll_new_2"},
00062 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "paper_scroll_magic"},
00063 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "sign_basic"},
00064 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "sign_dir_left"},
00065 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "sign_dir_right"},
00066 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "sign_dir_both"},
00067 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "monument_stone_1"},
00068 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "monument_stone_2"},
00069 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "monument_stone_3"},
00070 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "monument_statue_1"},
00071 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "monument_statue_2"},
00072 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "monument_statue_3"},
00073 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "monument_gravestone_1"},
00074 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "monument_gravestone_2"},
00075 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "monument_gravestone_3"},
00076 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "monument_wall_1"},
00077 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "monument_wall_2"},
00078 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "monument_wall_3"},
00079 {MSG_TYPE_DIALOG, MSG_TYPE_DIALOG_NPC, "dialog_npc"},
00080 {MSG_TYPE_DIALOG, MSG_TYPE_DIALOG_ALTAR, "dialog_altar"},
00081 {MSG_TYPE_DIALOG, MSG_TYPE_DIALOG_MAGIC_MOUTH, "dialog_magic_mouth"},
00082 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, "admin_rules"},
00083 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "admin_news"},
00084 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_PLAYER, "admin_player"},
00085 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_DM, "admin_dm"},
00086 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_HISCORE, "admin_hiscore"},
00087 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOADSAVE, "admin_loadsave"},
00088 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, "admin_login"},
00089 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_VERSION, "admin_version"},
00090 {MSG_TYPE_SHOP, MSG_TYPE_SHOP_LISTING, "shop_listing"},
00091 {MSG_TYPE_SHOP, MSG_TYPE_SHOP_PAYMENT, "shop_payment"},
00092 {MSG_TYPE_SHOP, MSG_TYPE_SHOP_SELL, "shop_sell"},
00093 {MSG_TYPE_SHOP, MSG_TYPE_SHOP_MISC, "shop_misc"},
00094 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_WHO, "command_who"},
00095 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_MAPS, "command_maps"},
00096 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_BODY, "command_body"},
00097 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_MALLOC, "command_malloc"},
00098 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_WEATHER, "command_weather"},
00099 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_STATISTICS, "command_statistics"},
00100 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_CONFIG, "command_config"},
00101 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_INFO, "command_info"},
00102 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_QUESTS, "command_quests"},
00103 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_DEBUG, "command_debug"},
00104 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_ERROR, "command_error"},
00105 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_SUCCESS, "command_success"},
00106 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_FAILURE, "command_failure"},
00107 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_EXAMINE, "command_examine"},
00108 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_INVENTORY, "command_inventory"},
00109 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_HELP, "command_help"},
00110 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_DM, "command_dm"},
00111 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_NEWPLAYER, "command_newplayer"},
00112 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN, "attribute_attacktype_gain"},
00113 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS, "attribute_attacktype_loss"},
00114 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN, "attribute_protection_gain"},
00115 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS, "attribute_protection_loss"},
00116 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_MOVE, "attribute_move"},
00117 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_RACE, "attribute_race"},
00118 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START, "attribute_bad_effect_start"},
00119 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END, "attribute_bad_effect_end"},
00120 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_STAT_GAIN, "attribute_stat_gain"},
00121 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_STAT_LOSS, "attribute_stat_loss"},
00122 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_LEVEL_GAIN, "attribute_level_gain"},
00123 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_LEVEL_LOSS, "attribute_level_loss"},
00124 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START, "attribute_good_effect_start"},
00125 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END, "attribute_good_effect_end"},
00126 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_GOD, "attribute_god"},
00127 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_MISSING, "skill_missing"},
00128 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_ERROR, "skill_error"},
00129 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_SUCCESS, "skill_success"},
00130 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, "skill_failure"},
00131 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_PRAY, "skill_pray"},
00132 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_LIST, "skill_list"},
00133 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, "apply_error"},
00134 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_UNAPPLY, "apply_unapply"},
00135 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, "apply_success"},
00136 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, "apply_failure"},
00137 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_CURSED, "apply_cursed"},
00138 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_TRAP, "apply_trap"},
00139 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_BADBODY, "apply_badbody"},
00140 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_PROHIBITION, "apply_prohibition"},
00141 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_BUILD, "apply_build"},
00142 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_DID_HIT, "attack_did_hit"},
00143 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_PET_HIT, "attack_pet_hit"},
00144 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_FUMBLE, "attack_fumble"},
00145 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_DID_KILL, "attack_did_kill"},
00146 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_PET_DIED, "attack_pet_died"},
00147 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_NOKEY, "attack_nokey"},
00148 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_NOATTACK, "attack_noattack"},
00149 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_PUSHED, "attack_pushed"},
00150 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_RANDOM, "communication_random"},
00151 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_SAY, "communication_say"},
00152 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_ME, "communication_me"},
00153 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_TELL, "communication_tell"},
00154 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_EMOTE, "communication_emote"},
00155 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_PARTY, "communication_party"},
00156 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_SHOUT, "communication_shout"},
00157 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_CHAT, "communication_chat"},
00158 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_HEAL, "spell_heal"},
00159 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_PET, "spell_pet"},
00160 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_FAILURE, "spell_failure"},
00161 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_END, "spell_end"},
00162 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_SUCCESS, "spell_success"},
00163 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_ERROR, "spell_error"},
00164 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_PERCEIVE_SELF, "spell_perceive_self"},
00165 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_TARGET, "spell_target"},
00166 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_INFO, "spell_info"},
00167 {MSG_TYPE_ITEM, MSG_TYPE_ITEM_REMOVE, "item_remove"},
00168 {MSG_TYPE_ITEM, MSG_TYPE_ITEM_ADD, "item_add"},
00169 {MSG_TYPE_ITEM, MSG_TYPE_ITEM_CHANGE, "item_change"},
00170 {MSG_TYPE_ITEM, MSG_TYPE_ITEM_INFO, "item_info"},
00171 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_SWAMP, "victim_swamp"},
00172 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_WAS_HIT, "victim_was_hit"},
00173 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_STEAL, "victim_steal"},
00174 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_SPELL, "victim_spell"},
00175 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_DIED, "victim_died"},
00176 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_WAS_PUSHED, "victim_was_pushed"},
00177 };