|
Crossfire Client, Trunk
R18666
|
| #define MSG_SUBTYPE_NONE 0 |
Definition at line 435 of file newclient.h.
| #define MSG_TYPE_ADMIN 8 |
Definition at line 417 of file newclient.h.
| #define MSG_TYPE_ADMIN_DM 4 |
DM related admin actions
Definition at line 512 of file newclient.h.
| #define MSG_TYPE_ADMIN_ERROR 9 |
Error on command, setup, etc
Definition at line 517 of file newclient.h.
| #define MSG_TYPE_ADMIN_HISCORE 5 |
Hiscore list
Definition at line 513 of file newclient.h.
| #define MSG_TYPE_ADMIN_LOADSAVE 6 |
load/save operations
Definition at line 514 of file newclient.h.
| #define MSG_TYPE_ADMIN_LOGIN 7 |
login messages/errors
Definition at line 515 of file newclient.h.
| #define MSG_TYPE_ADMIN_NEWS 2 |
Definition at line 510 of file newclient.h.
| #define MSG_TYPE_ADMIN_PLAYER 3 |
Player coming/going/death
Definition at line 511 of file newclient.h.
| #define MSG_TYPE_ADMIN_RULES 1 |
Definition at line 509 of file newclient.h.
| #define MSG_TYPE_ADMIN_VERSION 8 |
version info
Definition at line 516 of file newclient.h.
| #define MSG_TYPE_APPLY 13 |
Applying objects
Definition at line 423 of file newclient.h.
| #define MSG_TYPE_APPLY_BADBODY 7 |
Don't have body to use object
Definition at line 622 of file newclient.h.
| #define MSG_TYPE_APPLY_BUILD 9 |
Build related actions
Definition at line 624 of file newclient.h.
| #define MSG_TYPE_APPLY_CURSED 5 |
Applied a cursed object (BAD)
Definition at line 620 of file newclient.h.
| #define MSG_TYPE_APPLY_ERROR 1 |
Definition at line 616 of file newclient.h.
| #define MSG_TYPE_APPLY_FAILURE 4 |
Apply OK, but no/bad result
Definition at line 619 of file newclient.h.
| #define MSG_TYPE_APPLY_PROHIBITION 8 |
Class/god prohibiiton on obj
Definition at line 623 of file newclient.h.
| #define MSG_TYPE_APPLY_SUCCESS 3 |
Was able to apply object
Definition at line 618 of file newclient.h.
| #define MSG_TYPE_APPLY_TRAP 6 |
Have activated a trap
Definition at line 621 of file newclient.h.
| #define MSG_TYPE_APPLY_UNAPPLY 2 |
Unapply an object
Definition at line 617 of file newclient.h.
| #define MSG_TYPE_ATTACK 14 |
Attack related messages
Definition at line 424 of file newclient.h.
| #define MSG_TYPE_ATTACK_DID_HIT 1 |
Player hit something else
Definition at line 627 of file newclient.h.
| #define MSG_TYPE_ATTACK_DID_KILL 4 |
Player killed something
Definition at line 630 of file newclient.h.
| #define MSG_TYPE_ATTACK_FUMBLE 3 |
Player fumbled attack
Definition at line 629 of file newclient.h.
| #define MSG_TYPE_ATTACK_MISS 9 |
attack didn't hit
Definition at line 635 of file newclient.h.
| #define MSG_TYPE_ATTACK_NOATTACK 7 |
You avoid attacking
Definition at line 633 of file newclient.h.
| #define MSG_TYPE_ATTACK_NOKEY 6 |
Keys are like attacks, so...
Definition at line 632 of file newclient.h.
| #define MSG_TYPE_ATTACK_PET_DIED 5 |
Pet was killed
Definition at line 631 of file newclient.h.
| #define MSG_TYPE_ATTACK_PET_HIT 2 |
Players pet hit something else
Definition at line 628 of file newclient.h.
| #define MSG_TYPE_ATTACK_PUSHED 8 |
Pushed a friendly player
Definition at line 634 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE 11 |
Changes to attributes (stats, resistances, etc)
Definition at line 420 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN 1 |
Atacktypes here refer to
Definition at line 564 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS 2 |
the player gaining or losing these attacktypes not being a victim of an attacktype.
Definition at line 565 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END 8 |
End of a bad effect.
Definition at line 582 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START 7 |
Start of a bad effect to the player.
Definition at line 580 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_GOD 15 |
changing god info
Definition at line 590 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END 14 |
End of a good effect.
Definition at line 589 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START 13 |
Start of a good effect to the player.
Definition at line 587 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_LEVEL_GAIN 11 |
Definition at line 585 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_LEVEL_LOSS 12 |
Definition at line 586 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_MOVE 5 |
A change in the movement type of the player.
Definition at line 577 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN 3 |
Protections in this
Definition at line 570 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS 4 |
context are pretty generic - things like reflection or lifesave are also under the protection category.
Definition at line 571 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_RACE 6 |
Race-related changes.
Definition at line 579 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_STAT_GAIN 9 |
Definition at line 583 of file newclient.h.
| #define MSG_TYPE_ATTRIBUTE_STAT_LOSS 10 |
Definition at line 584 of file newclient.h.
| #define MSG_TYPE_BOOK 1 |
Definition at line 410 of file newclient.h.
| #define MSG_TYPE_BOOK_CLASP_1 1 |
Definition at line 438 of file newclient.h.
| #define MSG_TYPE_BOOK_CLASP_2 2 |
Definition at line 439 of file newclient.h.
| #define MSG_TYPE_BOOK_ELEGANT_1 3 |
Definition at line 440 of file newclient.h.
| #define MSG_TYPE_BOOK_ELEGANT_2 4 |
Definition at line 441 of file newclient.h.
| #define MSG_TYPE_BOOK_QUARTO_1 5 |
Definition at line 442 of file newclient.h.
| #define MSG_TYPE_BOOK_QUARTO_2 6 |
Definition at line 443 of file newclient.h.
| #define MSG_TYPE_BOOK_SPELL_EVOKER 7 |
Definition at line 444 of file newclient.h.
| #define MSG_TYPE_BOOK_SPELL_PRAYER 8 |
Definition at line 445 of file newclient.h.
| #define MSG_TYPE_BOOK_SPELL_PYRO 9 |
Definition at line 446 of file newclient.h.
| #define MSG_TYPE_BOOK_SPELL_SORCERER 10 |
Definition at line 447 of file newclient.h.
| #define MSG_TYPE_BOOK_SPELL_SUMMONER 11 |
Definition at line 448 of file newclient.h.
| #define MSG_TYPE_CARD 2 |
Definition at line 411 of file newclient.h.
| #define MSG_TYPE_CARD_ELEGANT_1 4 |
Definition at line 454 of file newclient.h.
| #define MSG_TYPE_CARD_ELEGANT_2 5 |
Definition at line 455 of file newclient.h.
| #define MSG_TYPE_CARD_ELEGANT_3 6 |
Definition at line 456 of file newclient.h.
| #define MSG_TYPE_CARD_MONEY_1 10 |
Definition at line 460 of file newclient.h.
| #define MSG_TYPE_CARD_MONEY_2 11 |
Definition at line 461 of file newclient.h.
| #define MSG_TYPE_CARD_MONEY_3 12 |
Definition at line 462 of file newclient.h.
| #define MSG_TYPE_CARD_SIMPLE_1 1 |
Definition at line 451 of file newclient.h.
| #define MSG_TYPE_CARD_SIMPLE_2 2 |
Definition at line 452 of file newclient.h.
| #define MSG_TYPE_CARD_SIMPLE_3 3 |
Definition at line 453 of file newclient.h.
| #define MSG_TYPE_CARD_STRANGE_1 7 |
Definition at line 457 of file newclient.h.
| #define MSG_TYPE_CARD_STRANGE_2 8 |
Definition at line 458 of file newclient.h.
| #define MSG_TYPE_CARD_STRANGE_3 9 |
Definition at line 459 of file newclient.h.
| #define MSG_TYPE_CLIENT 20 |
Client originated Messages
Definition at line 432 of file newclient.h.
| #define MSG_TYPE_CLIENT_COMMAND 3 |
Definition at line 677 of file newclient.h.
| #define MSG_TYPE_CLIENT_CONFIG 1 |
Local configuration issues
Definition at line 675 of file newclient.h.
| #define MSG_TYPE_CLIENT_DEBUG 5 |
General debug messages
Definition at line 679 of file newclient.h.
| #define MSG_TYPE_CLIENT_ERROR 9 |
Bad things happening
Definition at line 683 of file newclient.h.
| #define MSG_TYPE_CLIENT_METASERVER 7 |
Metaserver messages
Definition at line 681 of file newclient.h.
| #define MSG_TYPE_CLIENT_NOTICE 6 |
Non-critical note to player
Definition at line 680 of file newclient.h.
| #define MSG_TYPE_CLIENT_QUERY 4 |
handle_query() and prompts
Definition at line 678 of file newclient.h.
| #define MSG_TYPE_CLIENT_SCRIPT 8 |
Script related messages
Definition at line 682 of file newclient.h.
| #define MSG_TYPE_CLIENT_SERVER 2 |
Server configuration issues
Definition at line 676 of file newclient.h.
| #define MSG_TYPE_COMMAND 10 |
Responses to commands, eg, who
Definition at line 419 of file newclient.h.
| #define MSG_TYPE_COMMAND_BODY 3 |
Definition at line 536 of file newclient.h.
| #define MSG_TYPE_COMMAND_CONFIG 7 |
bowmode, petmode, applymode
Definition at line 540 of file newclient.h.
| #define MSG_TYPE_COMMAND_DEBUG 10 |
Various debug type commands
Definition at line 543 of file newclient.h.
| #define MSG_TYPE_COMMAND_DM 17 |
DM related commands
Definition at line 550 of file newclient.h.
| #define MSG_TYPE_COMMAND_ERROR 11 |
Bad syntax/can't use command
Definition at line 544 of file newclient.h.
| #define MSG_TYPE_COMMAND_EXAMINE 14 |
Player examining something
Definition at line 547 of file newclient.h.
| #define MSG_TYPE_COMMAND_FAILURE 13 |
Failed result from command
Definition at line 546 of file newclient.h.
| #define MSG_TYPE_COMMAND_HELP 16 |
Help related information
Definition at line 549 of file newclient.h.
| #define MSG_TYPE_COMMAND_INFO 8 |
Generic info: resistances, etc
Definition at line 541 of file newclient.h.
| #define MSG_TYPE_COMMAND_INVENTORY 15 |
Inventory listing
Definition at line 548 of file newclient.h.
| #define MSG_TYPE_COMMAND_MALLOC 4 |
Definition at line 537 of file newclient.h.
| #define MSG_TYPE_COMMAND_MAPS 2 |
Definition at line 535 of file newclient.h.
| #define MSG_TYPE_COMMAND_NEWPLAYER 18 |
Create a new character - not really a command, but is responding to player input
Definition at line 551 of file newclient.h.
| #define MSG_TYPE_COMMAND_QUESTS 9 |
Quest info
Definition at line 542 of file newclient.h.
| #define MSG_TYPE_COMMAND_STATISTICS 6 |
Definition at line 539 of file newclient.h.
| #define MSG_TYPE_COMMAND_SUCCESS 12 |
Successful result from command
Definition at line 545 of file newclient.h.
| #define MSG_TYPE_COMMAND_WEATHER 5 |
Definition at line 538 of file newclient.h.
| #define MSG_TYPE_COMMAND_WHO 1 |
Definition at line 534 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION 15 |
Communication between players
Definition at line 425 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION_CHAT 8 |
Party message
Definition at line 644 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION_EMOTE 5 |
Player emotes
Definition at line 641 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION_ME 3 |
Player me's a message
Definition at line 639 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION_PARTY 6 |
Party message
Definition at line 642 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION_RANDOM 1 |
Random event (coin toss)
Definition at line 637 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION_SAY 2 |
Player says something
Definition at line 638 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION_SHOUT 7 |
Party message
Definition at line 643 of file newclient.h.
| #define MSG_TYPE_COMMUNICATION_TELL 4 |
Player tells something
Definition at line 640 of file newclient.h.
| #define MSG_TYPE_DIALOG 6 |
NPCs, magic mouths, and altars
Definition at line 415 of file newclient.h.
| #define MSG_TYPE_DIALOG_ALTAR 2 |
A message from an altar
Definition at line 503 of file newclient.h.
| #define MSG_TYPE_DIALOG_MAGIC_EAR 3 |
Magic ear
Definition at line 504 of file newclient.h.
| #define MSG_TYPE_DIALOG_NPC 1 |
A message from the npc
Definition at line 502 of file newclient.h.
| #define MSG_TYPE_ITEM 17 |
Item related information
Definition at line 427 of file newclient.h.
| #define MSG_TYPE_ITEM_ADD 2 |
Item added to inventory
Definition at line 658 of file newclient.h.
| #define MSG_TYPE_ITEM_CHANGE 3 |
Item has changed in some way
Definition at line 659 of file newclient.h.
| #define MSG_TYPE_ITEM_INFO 4 |
Information related to items
Definition at line 660 of file newclient.h.
| #define MSG_TYPE_ITEM_REMOVE 1 |
Item removed from inv
Definition at line 657 of file newclient.h.
| #define MSG_TYPE_LAST 21 |
Definition at line 433 of file newclient.h.
| #define MSG_TYPE_MISC 18 |
Messages that don't go elsewhere
Definition at line 428 of file newclient.h.
| #define MSG_TYPE_MONUMENT 5 |
Definition at line 414 of file newclient.h.
| #define MSG_TYPE_MONUMENT_GRAVESTONE_1 7 |
Definition at line 494 of file newclient.h.
| #define MSG_TYPE_MONUMENT_GRAVESTONE_2 8 |
Definition at line 495 of file newclient.h.
| #define MSG_TYPE_MONUMENT_GRAVESTONE_3 9 |
Definition at line 496 of file newclient.h.
| #define MSG_TYPE_MONUMENT_STATUE_1 4 |
Definition at line 491 of file newclient.h.
| #define MSG_TYPE_MONUMENT_STATUE_2 5 |
Definition at line 492 of file newclient.h.
| #define MSG_TYPE_MONUMENT_STATUE_3 6 |
Definition at line 493 of file newclient.h.
| #define MSG_TYPE_MONUMENT_STONE_1 1 |
Definition at line 488 of file newclient.h.
| #define MSG_TYPE_MONUMENT_STONE_2 2 |
Definition at line 489 of file newclient.h.
| #define MSG_TYPE_MONUMENT_STONE_3 3 |
Definition at line 490 of file newclient.h.
| #define MSG_TYPE_MONUMENT_WALL_1 10 |
Definition at line 497 of file newclient.h.
| #define MSG_TYPE_MONUMENT_WALL_2 11 |
Definition at line 498 of file newclient.h.
| #define MSG_TYPE_MONUMENT_WALL_3 12 |
Definition at line 499 of file newclient.h.
| #define MSG_TYPE_MOTD 7 |
Definition at line 416 of file newclient.h.
| #define MSG_TYPE_PAPER 3 |
Definition at line 412 of file newclient.h.
| #define MSG_TYPE_PAPER_ENVELOPE_1 8 |
Definition at line 472 of file newclient.h.
| #define MSG_TYPE_PAPER_ENVELOPE_2 9 |
Definition at line 473 of file newclient.h.
| #define MSG_TYPE_PAPER_LETTER_NEW_1 6 |
Definition at line 470 of file newclient.h.
| #define MSG_TYPE_PAPER_LETTER_NEW_2 7 |
Definition at line 471 of file newclient.h.
| #define MSG_TYPE_PAPER_LETTER_OLD_1 4 |
Definition at line 468 of file newclient.h.
| #define MSG_TYPE_PAPER_LETTER_OLD_2 5 |
Definition at line 469 of file newclient.h.
| #define MSG_TYPE_PAPER_NOTE_1 1 |
Definition at line 465 of file newclient.h.
| #define MSG_TYPE_PAPER_NOTE_2 2 |
Definition at line 466 of file newclient.h.
| #define MSG_TYPE_PAPER_NOTE_3 3 |
Definition at line 467 of file newclient.h.
| #define MSG_TYPE_PAPER_SCROLL_MAGIC 14 |
Definition at line 478 of file newclient.h.
| #define MSG_TYPE_PAPER_SCROLL_NEW_1 12 |
Definition at line 476 of file newclient.h.
| #define MSG_TYPE_PAPER_SCROLL_NEW_2 13 |
Definition at line 477 of file newclient.h.
| #define MSG_TYPE_PAPER_SCROLL_OLD_1 10 |
Definition at line 474 of file newclient.h.
| #define MSG_TYPE_PAPER_SCROLL_OLD_2 11 |
Definition at line 475 of file newclient.h.
| #define MSG_TYPE_SHOP 9 |
Definition at line 418 of file newclient.h.
| #define MSG_TYPE_SHOP_LISTING 1 |
Shop listings - inventory, what it deals in.
Definition at line 523 of file newclient.h.
| #define MSG_TYPE_SHOP_MISC 4 |
Random messages
Definition at line 528 of file newclient.h.
| #define MSG_TYPE_SHOP_PAYMENT 2 |
Messages about payment, lack of funds.
Definition at line 525 of file newclient.h.
| #define MSG_TYPE_SHOP_SELL 3 |
Messages about selling items
Definition at line 527 of file newclient.h.
| #define MSG_TYPE_SIGN 4 |
Definition at line 413 of file newclient.h.
| #define MSG_TYPE_SIGN_BASIC 1 |
Definition at line 481 of file newclient.h.
| #define MSG_TYPE_SIGN_DIR_BOTH 4 |
Definition at line 484 of file newclient.h.
| #define MSG_TYPE_SIGN_DIR_LEFT 2 |
Definition at line 482 of file newclient.h.
| #define MSG_TYPE_SIGN_DIR_RIGHT 3 |
Definition at line 483 of file newclient.h.
| #define MSG_TYPE_SIGN_MAGIC_MOUTH 5 |
Definition at line 485 of file newclient.h.
| #define MSG_TYPE_SKILL 12 |
Messages related to skill use.
Definition at line 422 of file newclient.h.
| #define MSG_TYPE_SKILL_ERROR 2 |
Doing something wrong
Definition at line 603 of file newclient.h.
| #define MSG_TYPE_SKILL_FAILURE 4 |
Failure in using skill
Definition at line 605 of file newclient.h.
| #define MSG_TYPE_SKILL_LIST 6 |
List of skills
Definition at line 607 of file newclient.h.
| #define MSG_TYPE_SKILL_MISSING 1 |
Don't have the skill
Definition at line 602 of file newclient.h.
| #define MSG_TYPE_SKILL_PRAY 5 |
Praying related messages
Definition at line 606 of file newclient.h.
| #define MSG_TYPE_SKILL_SUCCESS 3 |
Successfully used skill
Definition at line 604 of file newclient.h.
| #define MSG_TYPE_SPELL 16 |
Spell related info
Definition at line 426 of file newclient.h.
| #define MSG_TYPE_SPELL_END 4 |
A spell ends
Definition at line 649 of file newclient.h.
| #define MSG_TYPE_SPELL_ERROR 6 |
Spell failure messages
Definition at line 651 of file newclient.h.
| #define MSG_TYPE_SPELL_FAILURE 3 |
Spell failure messages
Definition at line 648 of file newclient.h.
| #define MSG_TYPE_SPELL_HEAL 1 |
Healing related spells
Definition at line 646 of file newclient.h.
| #define MSG_TYPE_SPELL_INFO 9 |
random info about spell, not related to failure/success
Definition at line 654 of file newclient.h.
| #define MSG_TYPE_SPELL_PERCEIVE_SELF 7 |
Perceive self messages
Definition at line 652 of file newclient.h.
| #define MSG_TYPE_SPELL_PET 2 |
Pet related messages
Definition at line 647 of file newclient.h.
| #define MSG_TYPE_SPELL_SUCCESS 5 |
Spell succeeded messages
Definition at line 650 of file newclient.h.
| #define MSG_TYPE_SPELL_TARGET 8 |
Target of non attack spell
Definition at line 653 of file newclient.h.
| #define MSG_TYPE_VICTIM 19 |
Something bad is happening to the player.
Definition at line 430 of file newclient.h.
| #define MSG_TYPE_VICTIM_DIED 5 |
Player died!
Definition at line 671 of file newclient.h.
| #define MSG_TYPE_VICTIM_SPELL 4 |
Someone cast a bad spell on the player
Definition at line 669 of file newclient.h.
| #define MSG_TYPE_VICTIM_STEAL 3 |
Someone tried to steal from the player
Definition at line 667 of file newclient.h.
| #define MSG_TYPE_VICTIM_SWAMP 1 |
Player is sinking in a swamp
Definition at line 665 of file newclient.h.
| #define MSG_TYPE_VICTIM_WAS_HIT 2 |
Player was hit by something
Definition at line 666 of file newclient.h.
| #define MSG_TYPE_VICTIM_WAS_PUSHED 6 |
Player was pushed or attempted pushed
Definition at line 672 of file newclient.h.
1.7.6.1