Crossfire Client, Trunk
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#include "client.h"
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Implements an opengl version of the map renderer. I've tried to keep this platform generic, but there are just some things that must be tied to the window system is is using, namely, window creation and flipping the data buffers. For that, on X, we use to use glx - MSW 2005-03-12
Definition in file opengl.c.