Crossfire Client, Trunk
Animations Struct Reference

#include <client.h>

+ Collaboration diagram for Animations:

Data Fields

guint16 * faces
 
guint16 flags
 
guint8 num_animations
 
guint8 phase
 
guint8 speed
 
guint8 speed_left
 

Detailed Description

Definition at line 99 of file client.h.

Field Documentation

◆ faces

guint16* Animations::faces

◆ flags

guint16 Animations::flags

Definition at line 100 of file client.h.

Referenced by AnimCmd().

◆ num_animations

guint8 Animations::num_animations

Number of animations. Value of 2 means only faces[0],[1] have meaningful values.

Definition at line 101 of file client.h.

Referenced by animate_inventory(), animate_look(), animate_objects(), AnimCmd(), draw_inv_table(), mapdata_animation(), and mapdata_set_anim_layer().

◆ phase

guint8 Animations::phase

Definition at line 107 of file client.h.

Referenced by AnimCmd(), mapdata_animation(), and mapdata_set_anim_layer().

◆ speed

guint8 Animations::speed

Definition at line 105 of file client.h.

Referenced by AnimCmd(), and mapdata_set_anim_layer().

◆ speed_left

guint8 Animations::speed_left

Definition at line 106 of file client.h.

Referenced by AnimCmd(), mapdata_animation(), and mapdata_set_anim_layer().


The documentation for this struct was generated from the following file: