Crossfire Client, Trunk
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#include <client.h>
Data Fields | |
int | x |
int | y |
int PlayerPosition::x |
Definition at line 525 of file client.h.
Referenced by expand_clear_bigface(), expand_set_bigface(), ExtSmooth(), gtk_map_redraw(), mapdata_animation(), mapdata_bigface(), mapdata_clear_old(), mapdata_clear_space(), mapdata_face(), mapdata_init(), mapdata_newmap(), mapdata_scroll(), mapdata_set_anim_layer(), mapdata_set_check_space(), mapdata_set_darkness(), mapdata_set_face_layer(), mapdata_set_size(), mapdata_set_smooth(), pl_mpos(), recenter_virtual_map_view(), and script_process_cmd().
int PlayerPosition::y |
Definition at line 526 of file client.h.
Referenced by expand_clear_bigface(), expand_set_bigface(), ExtSmooth(), gtk_map_redraw(), mapdata_animation(), mapdata_bigface(), mapdata_clear_old(), mapdata_clear_space(), mapdata_face(), mapdata_init(), mapdata_newmap(), mapdata_scroll(), mapdata_set_anim_layer(), mapdata_set_check_space(), mapdata_set_darkness(), mapdata_set_face_layer(), mapdata_set_size(), mapdata_set_smooth(), pl_mpos(), recenter_virtual_map_view(), and script_process_cmd().