Crossfire Client, Trunk
RC_Choice Struct Reference

#include <client.h>

+ Collaboration diagram for RC_Choice:

Data Fields

char * choice_desc
 
char * choice_name
 
int num_values
 
char ** value_arch
 
char ** value_desc
 

Detailed Description

For classes & races, the server can present some number of choices, eg, the character gets to choose 1 skill from a choice of many. Eg RC_Choice entry represents one of these choices. However, each race/class may have multiple choices. For example, if the class had the character make 2 choices - one for a skill, and one for an item, 2 RC_Choice structures would be used.

Definition at line 585 of file client.h.

Field Documentation

◆ choice_desc

char* RC_Choice::choice_desc

Definition at line 587 of file client.h.

Referenced by on_combobox_rcs_changed(), and process_race_class_info().

◆ choice_name

char* RC_Choice::choice_name

Definition at line 586 of file client.h.

Referenced by process_race_class_info().

◆ num_values

int RC_Choice::num_values

◆ value_arch

char** RC_Choice::value_arch

Definition at line 589 of file client.h.

Referenced by process_race_class_info().

◆ value_desc

char** RC_Choice::value_desc

Definition at line 590 of file client.h.

Referenced by on_combobox_rcs_changed(), and process_race_class_info().


The documentation for this struct was generated from the following file: