Package | Description |
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net.sf.gridarta.action | |
net.sf.gridarta.gui.dialog.gameobjectattributes | |
net.sf.gridarta.gui.panel.gameobjectattributes | |
net.sf.gridarta.gui.panel.selectedsquare |
Displays the contents of the currently selected map square.
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Modifier and Type | Field and Description |
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private GameObjectAttributesDialogFactory<G,A,R> |
ArchAttributesAction.gameObjectAttributesDialogFactory
The factory for creating game object attributes dialog instances.
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Constructor and Description |
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ArchAttributesAction(MapViewManager<G,A,R> mapViewManager,
GameObjectAttributesDialogFactory<G,A,R> gameObjectAttributesDialogFactory)
Creates a new instance.
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Modifier and Type | Field and Description |
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private GameObjectAttributesDialogFactory<G,A,R> |
GameObjectAttributesDialog.gameObjectAttributesDialogFactory
The associated factory.
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Constructor and Description |
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GameObjectAttributesDialog(GameObjectAttributesDialogFactory<G,A,R> gameObjectAttributesDialogFactory,
ArchetypeTypeSet archetypeTypeSet,
G gameObject,
Frame parent,
CFTreasureListTree treasureListTree,
FaceObjectProviders faceObjectProviders,
AnimationObjects animationObjects,
ProjectSettings projectSettings,
FileFilter mapFileFilter,
FileFilter scriptFileFilter,
FaceObjects faceObjects,
Spells<GameObjectSpell<G,A,R>> gameObjectSpells,
Spells<NumberSpell> numberSpells,
int undefinedSpellIndex,
TreasureTree treasureTree,
ImageIcon noFaceSquareIcon,
ImageIcon unknownSquareIcon,
TextAreaDefaults textAreaDefaults,
MapManager<G,A,R> mapManager)
Creates a new instance.
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Modifier and Type | Field and Description |
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private GameObjectAttributesDialogFactory<G,A,R> |
GameObjectAttributesControl.gameObjectAttributesDialogFactory
The MainControl to use, e.g.
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Constructor and Description |
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GameObjectAttributesControl(GameObjectAttributesModel<G,A,R> gameObjectAttributesModel,
GameObjectAttributesDialogFactory<G,A,R> gameObjectAttributesDialogFactory,
ObjectChooser<G,A,R> objectChooser,
MapManager<G,A,R> mapManager,
SelectedSquareModel<G,A,R> selectedSquareModel,
GameObjectFactory<G,A,R> gameObjectFactory,
MapViewSettings mapViewSettings)
Create the GameObjectAttributesPanel.
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Modifier and Type | Field and Description |
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private GameObjectAttributesDialogFactory<G,A,R> |
SelectedSquareView.gameObjectAttributesDialogFactory
The factory for creating game object attributes dialog instances.
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Constructor and Description |
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SelectedSquareView(SelectedSquareModel<G,A,R> selectedSquareModel,
GameObjectAttributesDialogFactory<G,A,R> gameObjectAttributesDialogFactory,
ObjectChooser<G,A,R> objectChooser,
MapViewManager<G,A,R> mapViewManager,
MapViewSettings mapViewSettings,
ImageIcon compassIcon,
FaceObjectProviders faceObjectProviders,
Icon unknownSquareIcon,
Action... actions)
Create a new instance.
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