Modifier and Type | Field and Description |
---|---|
private ScriptedEventEditor<G,A,R> |
ScriptArchDataUtils.scriptedEventEditor
The
ScriptedEventEditor to use. |
Constructor and Description |
---|
ScriptArchDataUtils(int eventTypeNo,
ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<G,A,R> scriptedEventFactory,
ScriptedEventEditor<G,A,R> scriptedEventEditor)
Creates a new instance.
|
Modifier and Type | Method and Description |
---|---|
ScriptArchDataUtils<G,A,R> |
EditorFactory.newScriptArchDataUtils(ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<G,A,R> scriptedEventFactory,
ScriptedEventEditor<G,A,R> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
ScriptedEventFactory<G,A,R> |
EditorFactory.newScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<G,A,R> gameObjectFactory,
ScriptedEventEditor<G,A,R> scriptedEventEditor,
ArchetypeSet<G,A,R> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
Modifier and Type | Method and Description |
---|---|
ScriptArchDataUtils<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptArchDataUtils(ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
ScriptedEventFactory<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
Modifier and Type | Field and Description |
---|---|
private ScriptedEventEditor<GameObject,MapArchObject,Archetype> |
DefaultScriptedEventFactory.scriptedEventEditor
The
ScriptedEventEditor to use. |
private ScriptedEventEditor<GameObject,MapArchObject,Archetype> |
DefaultScriptedEvent.scriptedEventEditor
The
ScriptedEventEditor to use. |
Constructor and Description |
---|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
GameObject event,
String subtypeAttribute,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Create a ScriptedEvent of given type (This is used for map-loading).
|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
int eventType,
String subtypeAttribute,
String pluginName,
String scriptPath,
String options,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a fully initialized ScriptedEvent.
|
DefaultScriptedEventFactory(ScriptArchUtils scriptArchUtils,
String subtypeAttribute,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new instance.
|
Modifier and Type | Method and Description |
---|---|
ScriptArchDataUtils<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptArchDataUtils(ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
ScriptedEventFactory<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
Modifier and Type | Field and Description |
---|---|
private ScriptedEventEditor<GameObject,MapArchObject,Archetype> |
DefaultScriptedEventFactory.scriptedEventEditor
The
ScriptedEventEditor to use. |
private ScriptedEventEditor<GameObject,MapArchObject,Archetype> |
DefaultScriptedEvent.scriptedEventEditor
The
ScriptedEventEditor to use. |
Constructor and Description |
---|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
GameObject event,
String subtypeAttribute,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new instance of a given type (This is used for map-loading).
|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
int eventType,
String subtypeAttribute,
String pluginName,
String scriptPath,
String options,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a fully initialized ScriptedEvent.
|
DefaultScriptedEventFactory(ScriptArchUtils scriptArchUtils,
String subtypeAttribute,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new instance.
|
Modifier and Type | Method and Description |
---|---|
ScriptArchDataUtils<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptArchDataUtils(ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
ScriptedEventFactory<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
Modifier and Type | Field and Description |
---|---|
private ScriptedEventEditor<GameObject,MapArchObject,Archetype> |
DefaultScriptedEventFactory.scriptedEventEditor
The
ScriptedEventEditor to use. |
private ScriptedEventEditor<GameObject,MapArchObject,Archetype> |
DefaultScriptedEvent.scriptedEventEditor
The
ScriptedEventEditor to use. |
Constructor and Description |
---|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
GameObject event,
String subtypeAttribute,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Create a ScriptedEvent of given type (This is used for map-loading).
|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
int eventType,
String subtypeAttribute,
String pluginName,
String scriptPath,
String options,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a fully initialized ScriptedEvent.
|
DefaultScriptedEventFactory(ScriptArchUtils scriptArchUtils,
String subtypeAttribute,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new instance.
|
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