net.sf.gridarta.model.match
private static class ViewGameObjectMatcherManager.ResetAction extends AbstractAction
Modifier and Type | Field and Description |
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private Iterable<? extends ViewGameObjectMatcherManager.GameObjectMatcherToggleAction> |
actions
The actions to reset.
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private static long |
serialVersionUID
The serial version UID.
|
changeSupport, enabled
ACCELERATOR_KEY, ACTION_COMMAND_KEY, DEFAULT, DISPLAYED_MNEMONIC_INDEX_KEY, LARGE_ICON_KEY, LONG_DESCRIPTION, MNEMONIC_KEY, NAME, SELECTED_KEY, SHORT_DESCRIPTION, SMALL_ICON
Constructor and Description |
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ViewGameObjectMatcherManager.ResetAction(Iterable<? extends ViewGameObjectMatcherManager.GameObjectMatcherToggleAction> actions)
Creates a
ResetAction . |
Modifier and Type | Method and Description |
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void |
actionPerformed(ActionEvent e) |
protected Object |
clone() |
addPropertyChangeListener, firePropertyChange, getKeys, getPropertyChangeListeners, getValue, isEnabled, putValue, removePropertyChangeListener, setEnabled
private static final long serialVersionUID
@NotNull private final Iterable<? extends ViewGameObjectMatcherManager.GameObjectMatcherToggleAction> actions
ViewGameObjectMatcherManager.ResetAction(@NotNull Iterable<? extends ViewGameObjectMatcherManager.GameObjectMatcherToggleAction> actions)
ResetAction
.actions
- the Action
s to resetpublic void actionPerformed(@NotNull ActionEvent e)
@NotNull protected Object clone()
clone
in class AbstractAction
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