Package | Description |
---|---|
net.sf.gridarta.gui.panel.gameobjectattributes | |
net.sf.gridarta.gui.scripts | |
net.sf.gridarta.maincontrol | |
net.sf.gridarta.model.scripts |
Package with common types for event archetypes.
|
net.sf.gridarta.var.atrinik.gui.scripts |
Graphical User Interface to choose archetypes.
|
net.sf.gridarta.var.atrinik.maincontrol | |
net.sf.gridarta.var.atrinik.model.scripts | |
net.sf.gridarta.var.crossfire.maincontrol | |
net.sf.gridarta.var.crossfire.model.scripts | |
net.sf.gridarta.var.daimonin.maincontrol | |
net.sf.gridarta.var.daimonin.model.scripts |
Modifier and Type | Field and Description |
---|---|
private ScriptArchUtils |
EventsTab.scriptArchUtils
The
ScriptArchUtils to use. |
Constructor and Description |
---|
EventsTab(Frame parent,
MapManager<G,A,R> mapManager,
GameObjectAttributesModel<G,A,R> gameObjectAttributesModel,
ScriptArchEditor<G,A,R> scriptArchEditor,
ScriptArchData<G,A,R> scriptArchData,
ScriptArchDataUtils<G,A,R> scriptArchDataUtils,
ScriptArchUtils scriptArchUtils)
Creates a new instance.
|
Modifier and Type | Class and Description |
---|---|
class |
AbstractScriptArchUtils |
Modifier and Type | Field and Description |
---|---|
private ScriptArchUtils |
ScriptArchEditor.scriptArchUtils
The
ScriptArchUtils instance to use. |
private ScriptArchUtils |
ScriptArchDataUtils.scriptArchUtils
The
ScriptArchUtils instance to use. |
Modifier and Type | Method and Description |
---|---|
private static JComboBox |
ScriptArchEditor.createEventTypeBox(ScriptArchUtils scriptArchUtils) |
Constructor and Description |
---|
ScriptArchDataUtils(int eventTypeNo,
ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<G,A,R> scriptedEventFactory,
ScriptedEventEditor<G,A,R> scriptedEventEditor)
Creates a new instance.
|
ScriptArchEditor(ScriptedEventFactory<G,A,R> scriptedEventFactory,
String scriptEnding,
String name,
ScriptArchUtils scriptArchUtils,
FileFilter scriptFileFilter,
ProjectSettings projectSettings,
MapManager<?,?,?> mapManager,
PathManager pathManager,
ScriptEditControl scriptEditControl)
Creates a new instance.
|
Modifier and Type | Method and Description |
---|---|
static <G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
DefaultMainControl.loadScriptArchUtils(ErrorView errorView,
EditorFactory<G,A,R> editorFactory,
ArchetypeTypeSet archetypeTypeSet) |
ScriptArchUtils |
EditorFactory.newScriptArchUtils(ArchetypeTypeList eventTypes)
Creates a new
ScriptArchUtils instance. |
Modifier and Type | Method and Description |
---|---|
ScriptArchDataUtils<G,A,R> |
EditorFactory.newScriptArchDataUtils(ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<G,A,R> scriptedEventFactory,
ScriptedEventEditor<G,A,R> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
ScriptedEventFactory<G,A,R> |
EditorFactory.newScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<G,A,R> gameObjectFactory,
ScriptedEventEditor<G,A,R> scriptedEventEditor,
ArchetypeSet<G,A,R> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
Modifier and Type | Field and Description |
---|---|
private ScriptArchUtils |
AbstractScriptedEventFactory.scriptArchUtils
The
ScriptArchUtils instance to use. |
Constructor and Description |
---|
AbstractScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<G,A,R> gameObjectFactory,
ArchetypeSet<G,A,R> archetypeSet)
Creates a new instance.
|
Modifier and Type | Class and Description |
---|---|
class |
DefaultScriptArchUtils |
Modifier and Type | Method and Description |
---|---|
ScriptArchDataUtils<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptArchDataUtils(ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
ScriptedEventFactory<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
Modifier and Type | Field and Description |
---|---|
private ScriptArchUtils |
DefaultScriptedEventFactory.scriptArchUtils
The script arch utils instance to use.
|
private ScriptArchUtils |
DefaultScriptedEvent.scriptArchUtils
The
ScriptArchUtils instance to use. |
Constructor and Description |
---|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
GameObject event,
String subtypeAttribute,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Create a ScriptedEvent of given type (This is used for map-loading).
|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
int eventType,
String subtypeAttribute,
String pluginName,
String scriptPath,
String options,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a fully initialized ScriptedEvent.
|
DefaultScriptedEventFactory(ScriptArchUtils scriptArchUtils,
String subtypeAttribute,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new instance.
|
Modifier and Type | Method and Description |
---|---|
ScriptArchDataUtils<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptArchDataUtils(ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
ScriptedEventFactory<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
Modifier and Type | Field and Description |
---|---|
private ScriptArchUtils |
DefaultScriptedEventFactory.scriptArchUtils
The script arch utils instance to use.
|
private ScriptArchUtils |
DefaultScriptedEvent.scriptArchUtils
The
ScriptArchUtils instance to use. |
Constructor and Description |
---|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
GameObject event,
String subtypeAttribute,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new instance of a given type (This is used for map-loading).
|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
int eventType,
String subtypeAttribute,
String pluginName,
String scriptPath,
String options,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a fully initialized ScriptedEvent.
|
DefaultScriptedEventFactory(ScriptArchUtils scriptArchUtils,
String subtypeAttribute,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new instance.
|
Modifier and Type | Method and Description |
---|---|
ScriptArchDataUtils<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptArchDataUtils(ScriptArchUtils scriptArchUtils,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a new
ScriptArchDataUtils instance. |
ScriptedEventFactory<GameObject,MapArchObject,Archetype> |
DefaultEditorFactory.newScriptedEventFactory(ScriptArchUtils scriptArchUtils,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new
ScriptedEventFactory instance. |
Modifier and Type | Field and Description |
---|---|
private ScriptArchUtils |
DefaultScriptedEventFactory.scriptArchUtils
The script arch utils instance to use.
|
private ScriptArchUtils |
DefaultScriptedEvent.scriptArchUtils
The
ScriptArchUtils instance to use. |
Constructor and Description |
---|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
GameObject event,
String subtypeAttribute,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Create a ScriptedEvent of given type (This is used for map-loading).
|
DefaultScriptedEvent(ScriptArchUtils scriptArchUtils,
int eventType,
String subtypeAttribute,
String pluginName,
String scriptPath,
String options,
ScriptedEventFactory<GameObject,MapArchObject,Archetype> scriptedEventFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor)
Creates a fully initialized ScriptedEvent.
|
DefaultScriptedEventFactory(ScriptArchUtils scriptArchUtils,
String subtypeAttribute,
GameObjectFactory<GameObject,MapArchObject,Archetype> gameObjectFactory,
ScriptedEventEditor<GameObject,MapArchObject,Archetype> scriptedEventEditor,
ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet)
Creates a new instance.
|
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