public class ExitChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements GameObjectValidator<G,A,R>
Constructor and Description |
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ExitChecker(@NotNull ValidatorPreferences validatorPreferences,
@NotNull MapManager<G,A,R> mapManager,
int exitTypeNo)
Creates a new instance.
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Modifier and Type | Method and Description |
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void |
validateGameObject(G gameObject,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validates a game object.
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getKey, isDefaultEnabled, isEnabled, setEnabled
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getKey, isDefaultEnabled, isEnabled, setEnabled
public ExitChecker(@NotNull @NotNull ValidatorPreferences validatorPreferences, @NotNull @NotNull MapManager<G,A,R> mapManager, int exitTypeNo)
validatorPreferences
- the validator preferences to usemapManager
- the map manager for loading mapsexitTypeNo
- the archetype type number of exitspublic void validateGameObject(@NotNull G gameObject, @NotNull @NotNull ErrorCollector<G,A,R> errorCollector)
GameObjectValidator
validateGameObject
in interface GameObjectValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
gameObject
- the game object to validateerrorCollector
- the error collector to report errors to