Package | Description |
---|---|
net.sf.gridarta.gui.delayedmapmodel | |
net.sf.gridarta.gui.map.mapview | |
net.sf.gridarta.gui.panel.gameobjectattributes | |
net.sf.gridarta.gui.panel.pickmapchooser |
Classes implementing the pickmap chooser.
|
net.sf.gridarta.model.mapmodel | |
net.sf.gridarta.model.validation |
This package contains the framework for validating maps.
|
net.sf.gridarta.model.validation.checks |
This package contains the checks for validating maps.
|
net.sf.gridarta.var.crossfire.model.validation.checks |
Modifier and Type | Method and Description |
---|---|
void |
DelayedMapModelListenerManager.MapModelListenerImpl.errorsChanged(ErrorCollector<G,A,R> errors) |
Modifier and Type | Method and Description |
---|---|
void |
ErroneousMapSquares.errorsChanged(ErrorCollector<G,A,R> errors)
Updates the erroneous map squares.
|
Modifier and Type | Method and Description |
---|---|
void |
ErrorListView.updateErrors(ErrorCollector<G,A,R> errors)
Updates the errors for the current map.
|
Modifier and Type | Method and Description |
---|---|
void |
PickmapChooserModel.PickmapChooserMapModelListener.errorsChanged(ErrorCollector<G,A,R> errors) |
Modifier and Type | Field and Description |
---|---|
private ErrorCollector<G,A,R> |
DefaultMapModel.errors
The errors of this map model.
|
Modifier and Type | Method and Description |
---|---|
ErrorCollector<G,A,R> |
DefaultMapModel.getErrors()
Gets the errors in this map.
|
ErrorCollector<G,A,R> |
MapModel.getErrors()
Gets the errors in this map.
|
Modifier and Type | Method and Description |
---|---|
void |
MapModelListener.errorsChanged(ErrorCollector<G,A,R> errors)
The errors of a map model have changed.
|
void |
DefaultMapModel.setErrors(ErrorCollector<G,A,R> errors)
Sets the errors in this map.
|
void |
MapModel.setErrors(ErrorCollector<G,A,R> errors)
Sets the errors in this map.
|
Modifier and Type | Class and Description |
---|---|
class |
DefaultErrorCollector<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Simple error collector that just collects the error in a collection for later
retrieval through iteration.
|
Modifier and Type | Method and Description |
---|---|
void |
DelegatingMapValidator.validate(G[] gameObjects,
ErrorCollector<G,A,R> errorCollector)
Validate a set of game objects.
|
void |
DelegatingMapValidator.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
GameObjectValidator.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
MapValidator.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
DelegatingMapValidator.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
SquareValidator.validateSquare(MapSquare<G,A,R> mapSquare,
ErrorCollector<G,A,R> errorCollector)
Validate a map square.
|
void |
DelegatingMapValidator.validateSquare(MapSquare<G,A,R> mapSquare,
ErrorCollector<G,A,R> errorCollector)
Validate a map square.
|
Modifier and Type | Method and Description |
---|---|
void |
ConnectionChecker.Rec.addErrors(int connection,
MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Creates validation errors for this connection set.
|
private void |
BlockedSpawnPointChecker.checkSpawnPoint(G gameObject,
Point pos,
BlockedMatrix<G,A,R> blocked,
ErrorCollector<G,A,R> errorCollector)
Checks one game object.
|
private void |
BlockedSpawnPointChecker.checkSpawnPoints(Iterable<MapSquare<G,A,R>> mapModel,
BlockedMatrix<G,A,R> blocked,
ErrorCollector<G,A,R> errorCollector)
Checks for blocked spawn points.
|
private String[] |
MapCheckerScriptChecker.getCommand(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Returns the command to execute.
|
private void |
MapCheckerScriptChecker.parseOutput(CharSequence output,
ErrorCollector<G,A,R> errorCollector,
MapModel<G,A,R> mapModel,
String command)
Parses output of the executed script.
|
private String |
MapCheckerScriptChecker.runProcess(Process process,
ErrorCollector<G,A,R> errorCollector,
MapModel<G,A,R> mapModel,
String command)
Waits for a
Process to terminate and returns its output. |
void |
Type.validate(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validate a game object.
|
boolean |
Entry.validate(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates one
GameObject instance. |
void |
RangeEntry.validate(int value,
G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validate an attribute value.
|
void |
SlayingChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
EmptySpawnPointChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
UnsetSlayingChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
MobOutsideSpawnPointChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
CustomTypeChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
EnvironmentChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
UndefinedArchetypeChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
AttributeRangeChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
ConnectedPickableChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
ExitChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
SysObjectNotOnLayerZeroChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
ConnectedInsideContainerChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
UndefinedFaceChecker.validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
TilePathsChecker.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
MapDifficultyChecker.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
BlockedSpawnPointChecker.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
ShopSquareChecker.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
PaidItemShopSquareChecker.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
MapCheckerScriptChecker.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
ConnectionChecker.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
BlockedSquareChecker.validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
DoubleLayerChecker.validateSquare(MapSquare<G,A,R> mapSquare,
ErrorCollector<G,A,R> errorCollector)
Validate a map square.
|
void |
BlockedMobOrSpawnPointChecker.validateSquare(MapSquare<G,A,R> mapSquare,
ErrorCollector<G,A,R> errorCollector)
Validate a map square.
|
void |
DoubleTypeChecker.validateSquare(MapSquare<G,A,R> mapSquare,
ErrorCollector<G,A,R> errorCollector)
Validate a map square.
|
void |
SquareWithoutFloorChecker.validateSquare(MapSquare<G,A,R> mapSquare,
ErrorCollector<G,A,R> errorCollector)
Validate a map square.
|
private boolean |
MapCheckerScriptChecker.waitForTermination(Process process,
ErrorCollector<G,A,R> errorCollector,
MapModel<G,A,R> mapModel,
String command,
CopyReader stdout,
CopyReader stderr)
Waits for a
Process to terminate. |
Modifier and Type | Method and Description |
---|---|
void |
NonAbsoluteExitPathChecker.validateGameObject(GameObject gameObject,
ErrorCollector<GameObject,MapArchObject,Archetype> errorCollector)
Validates a game object.
|
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