class |
AbstractShopSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to detect shop squares which allow magic or prayers,
or which have adjacent squares that allow magic or prayers.
|
class |
BlockedSpawnPointChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to assert that mobs or spawn points aren't on blocked
squares.
|
class |
BlockedSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to assert that a square that's blocked and no_pass is
not surrounded by blocked and no_pass only.
|
class |
ConnectionChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Checks that for each connection value at least one source and at least one
sink exists.
|
class |
MapCheckerScriptChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Executes a script to check a map.
|
class |
MapDifficultyChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validator that checks whether the map has a valid difficulty.
|
class |
PaidItemShopSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to detect shop
squares that contain paid items.
|
class |
ShopSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to detect shop
squares which allow magic or prayers.
|
class |
TilePathsChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validator that checks whether all tile paths are valid.
|