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BlockedMobOrSpawnPointError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the BlockedMobOrSpawnPointChecker detected
a possible error on the map.
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BlockedSquareError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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ConnectedInsideContainerError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator that checks for mobs outside spawn points.
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ConnectedPickableError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator that checks for mobs outside spawn points.
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DoubleLayerError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the DoubleLayerChecker detected a possible
error on the map.
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DoubleTypeError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the DoubleTypeChecker detected a possible
error on the map.
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EmptySpawnPointError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the EmptySpawnPointChecker detected a
possible error on the map.
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EnvironmentSensorSlayingError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A ValidationError that refers to an environment sensor game object
having an invalid slaying field.
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MobOutsideSpawnPointError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator that checks for mobs outside spawn points.
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SlayingError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the SlayingChecker detected a possible
error on the map.
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SquareWithoutFloorError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator that checks for squares without a floor.
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SysObjectNotOnLayerZeroError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
ValidationError that's used if an GameObject that is a SysObject is found on
a layer other than 0.
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