class |
AttributeRangeError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Indicate an attribute value that is out of range.
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BlockedMobOrSpawnPointError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the BlockedMobOrSpawnPointChecker detected
a possible error on the map.
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BlockedSpawnPointError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Indicates a spawn point that has can never spawn a mob because all possible
destinations are blocked.
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BlockedSquareError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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ConnectedInsideContainerError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator that checks for mobs outside spawn points.
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ConnectedPickableError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator that checks for mobs outside spawn points.
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ConnectionError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation for incorrectly connected objects.
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ConnectionUnknownError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error for a connected object that is not supposed to be
connected.
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ConnectionWithoutSinksError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error for a set of connected objects for which no sinks exist.
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ConnectionWithoutSourcesError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error for a set of connected objects for which no sources exist.
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CustomTypeError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error indicating a game object with a custom type.
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DoubleLayerError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the DoubleLayerChecker detected a possible
error on the map.
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class |
DoubleTypeError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the DoubleTypeChecker detected a possible
error on the map.
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EmptySpawnPointError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the EmptySpawnPointChecker detected a
possible error on the map.
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EnvironmentInvError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the EnvironmentChecker detected a possible
error on the map.
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EnvironmentMapError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the EnvironmentChecker detected a possible
error on the map.
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EnvironmentSensorSlayingError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A ValidationError that refers to an environment sensor game object
having an invalid slaying field.
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class |
ExitError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when a map has wrong exit paths.
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GameObjectsValidationError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Class for validation errors related to more than a single GameObject.
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GameObjectValidationError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Class for validation errors related to an GameObject.
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MapDifficultyError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when a map has wrong tile paths.
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MapValidationError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Base Class for validation errors on maps.
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MobOutsideSpawnPointError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator that checks for mobs outside spawn points.
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PaidItemShopSquareError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A map square that is a shop tile and contains paid items.
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ShopSquare2Error<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A SquareValidationError for shop tiles that have an adjacent map
square that is not blocked and does allow spells or prayers.
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ShopSquareError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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SlayingError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when the SlayingChecker detected a possible
error on the map.
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SquareValidationError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Class for validation errors on a MapSquare.
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SquareWithoutFloorError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator that checks for squares without a floor.
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SysObjectNotOnLayerZeroError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
ValidationError that's used if an GameObject that is a SysObject is found on
a layer other than 0.
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TilePathsError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error that's used when a map has wrong tile paths.
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UndefinedAnimError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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UndefinedArchetypeError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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UndefinedFaceError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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UnsetSlayingError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validation error indicating a game object with a custom type.
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