001/*
002 * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
003 * Copyright (C) 2000-2010 The Gridarta Developers.
004 *
005 * This program is free software; you can redistribute it and/or modify
006 * it under the terms of the GNU General Public License as published by
007 * the Free Software Foundation; either version 2 of the License, or
008 * (at your option) any later version.
009 *
010 * This program is distributed in the hope that it will be useful,
011 * but WITHOUT ANY WARRANTY; without even the implied warranty of
012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
013 * GNU General Public License for more details.
014 *
015 * You should have received a copy of the GNU General Public License along
016 * with this program; if not, write to the Free Software Foundation, Inc.,
017 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
018 */
019
020package net.sf.gridarta.model.gameobject;
021
022import net.sf.gridarta.model.anim.AnimationObjects;
023import net.sf.gridarta.model.archetype.TestArchetype;
024import net.sf.gridarta.model.archetype.TestDefaultArchetype;
025import net.sf.gridarta.model.face.FaceObjectProviders;
026import net.sf.gridarta.model.maparchobject.TestMapArchObject;
027import org.jetbrains.annotations.NotNull;
028import org.jetbrains.annotations.Nullable;
029
030/**
031 * A {@link GameObjectFactory} for regression tests.
032 * @author Andreas Kirschbaum
033 */
034public class TestGameObjectFactory extends AbstractGameObjectFactory<TestGameObject, TestMapArchObject, TestArchetype> {
035
036    /**
037     * The {@link FaceObjectProviders} to use.
038     */
039    @NotNull
040    private final FaceObjectProviders faceObjectProviders;
041
042    /**
043     * The {@link AnimationObjects} for looking up animations.
044     */
045    @NotNull
046    private final AnimationObjects animationObjects;
047
048    /**
049     * Creates a new instance.
050     * @param faceObjectProviders the face object providers to use
051     * @param animationObjects the animation objects for looking up animations
052     */
053    public TestGameObjectFactory(@NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects) {
054        this.faceObjectProviders = faceObjectProviders;
055        this.animationObjects = animationObjects;
056    }
057
058    /**
059     * {@inheritDoc}
060     */
061    @Override
062    @NotNull
063    public TestArchetype newArchetype(@NotNull final String archetypeName) {
064        return new TestDefaultArchetype(archetypeName, faceObjectProviders, animationObjects);
065    }
066
067    /**
068     * {@inheritDoc}
069     */
070    @NotNull
071    @Override
072    public TestGameObject createGameObject(@NotNull final TestArchetype archetype) {
073        return createGameObjectPart(archetype, null);
074    }
075
076    /**
077     * {@inheritDoc}
078     */
079    @NotNull
080    @Override
081    public TestGameObject createGameObjectPart(@NotNull final TestArchetype archetype, @Nullable final TestGameObject head) {
082        final TestGameObject gameObject = new TestGameObject(archetype, faceObjectProviders, animationObjects);
083        if (head != null) {
084            head.addTailPart(gameObject);
085        }
086        return gameObject;
087    }
088
089    /**
090     * {@inheritDoc}
091     */
092    @NotNull
093    @Override
094    public TestGameObject cloneGameObject(@NotNull final TestGameObject gameObject) {
095        return gameObject.clone();
096    }
097
098}