001/*
002 * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
003 * Copyright (C) 2000-2010 The Gridarta Developers.
004 *
005 * This program is free software; you can redistribute it and/or modify
006 * it under the terms of the GNU General Public License as published by
007 * the Free Software Foundation; either version 2 of the License, or
008 * (at your option) any later version.
009 *
010 * This program is distributed in the hope that it will be useful,
011 * but WITHOUT ANY WARRANTY; without even the implied warranty of
012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
013 * GNU General Public License for more details.
014 *
015 * You should have received a copy of the GNU General Public License along
016 * with this program; if not, write to the Free Software Foundation, Inc.,
017 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
018 */
019
020package net.sf.gridarta.var.crossfire.model.gameobject;
021
022import net.sf.gridarta.model.anim.AnimationObjects;
023import net.sf.gridarta.model.anim.DefaultAnimationObjects;
024import net.sf.gridarta.model.face.DefaultFaceObjects;
025import net.sf.gridarta.model.face.FaceObjectProviders;
026import net.sf.gridarta.model.face.FaceObjects;
027import net.sf.gridarta.utils.ResourceIcons;
028import net.sf.gridarta.var.crossfire.model.archetype.Archetype;
029import net.sf.gridarta.var.crossfire.model.archetype.DefaultArchetype;
030import org.jetbrains.annotations.NotNull;
031
032/**
033 * Creates {@link GameObject GameObjects}.
034 * @author Andreas Kirschbaum
035 */
036public class GameObjectCreator {
037
038    /**
039     * The {@link Archetype} for created game objects.
040     */
041    @NotNull
042    private final Archetype archetype;
043
044    /**
045     * The {@link FaceObjectProviders} for created game objects.
046     */
047    @NotNull
048    private final FaceObjectProviders faceObjectProviders;
049
050    /**
051     * The {@link AnimationObjects} for created game objects.
052     */
053    @NotNull
054    private final AnimationObjects animationObjects;
055
056    /**
057     * Creates a new instance.
058     */
059    public GameObjectCreator() {
060        final FaceObjects faceObjects = new DefaultFaceObjects(false);
061        final ResourceIcons resourceIcons = new ResourceIcons();
062        faceObjectProviders = new FaceObjectProviders(1, faceObjects, resourceIcons);
063        animationObjects = new DefaultAnimationObjects();
064        archetype = new DefaultArchetype("arch", faceObjectProviders, animationObjects);
065    }
066
067    /**
068     * Creates a new {@link GameObject}.
069     * @param elevation the game object's elevation
070     * @return the new game object
071     */
072    @NotNull
073    public GameObject newGameObject(final int elevation) {
074        final GameObject gameObject = new GameObject(archetype, faceObjectProviders, animationObjects);
075        if (elevation != 0) {
076            gameObject.setAttributeInt(GameObject.ELEVATION, elevation);
077        }
078        return gameObject;
079    }
080
081}