com.realtime.crossfire.jxclient.server.crossfire.messages
Interface Map2


public interface Map2

Interface defining constants for the "map2" Crossfire protocol message.


Field Summary
static int ANIM_MASK
          The mask for extracting the animation ID.
static int ANIM_NORMAL
          Animation type: normal animation.
static int ANIM_RANDOM
          Animation type: randomized animation.
static int ANIM_SYNC
          Animation type: synchronized animation.
static int ANIM_TYPE_MASK
          The mask for extracting the animation type.
static int ANIM_TYPE_SHIFT
          The lowest bit of the animation type.
static int COORD_CLEAR_SPACE
          Clear a square.
static int COORD_DARKNESS
          Darkness information.
static int COORD_LAYER0
          Face information for layer 0.
static int COORD_LAYER1
          Face information for layer 1.
static int COORD_LAYER2
          Face information for layer 2.
static int COORD_LAYER3
          Face information for layer 3.
static int COORD_LAYER4
          Face information for layer 4.
static int COORD_LAYER5
          Face information for layer 5.
static int COORD_LAYER6
          Face information for layer 6.
static int COORD_LAYER7
          Face information for layer 7.
static int COORD_LAYER8
          Face information for layer 8.
static int COORD_LAYER9
          Face information for layer 9.
static int COORD_OFFSET
          Offset for coordinate values in map2 command.
static int FACE_ANIMATION
          Bit value whether this is a face or an animation.
static int NUM_LAYERS
          The total number of map layers to display.
static int TYPE_COORDINATE
          Normal coordinate.
static int TYPE_SCROLL
          Scroll information.
 

Field Detail

ANIM_MASK

static final int ANIM_MASK
The mask for extracting the animation ID.

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Constant Field Values

ANIM_NORMAL

static final int ANIM_NORMAL
Animation type: normal animation. Starts at index zero.

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Constant Field Values

ANIM_RANDOM

static final int ANIM_RANDOM
Animation type: randomized animation. Starts at random index.

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Constant Field Values

ANIM_SYNC

static final int ANIM_SYNC
Animation type: synchronized animation. Starts at same state as similar animations.

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Constant Field Values

ANIM_TYPE_MASK

static final int ANIM_TYPE_MASK
The mask for extracting the animation type. To be applied after shifting.

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Constant Field Values

ANIM_TYPE_SHIFT

static final int ANIM_TYPE_SHIFT
The lowest bit of the animation type.

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Constant Field Values

COORD_CLEAR_SPACE

static final int COORD_CLEAR_SPACE
Clear a square.

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Constant Field Values

COORD_DARKNESS

static final int COORD_DARKNESS
Darkness information.

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Constant Field Values

COORD_LAYER0

static final int COORD_LAYER0
Face information for layer 0.

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Constant Field Values

COORD_LAYER1

static final int COORD_LAYER1
Face information for layer 1.

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COORD_LAYER2

static final int COORD_LAYER2
Face information for layer 2.

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COORD_LAYER3

static final int COORD_LAYER3
Face information for layer 3.

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COORD_LAYER4

static final int COORD_LAYER4
Face information for layer 4.

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COORD_LAYER5

static final int COORD_LAYER5
Face information for layer 5.

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COORD_LAYER6

static final int COORD_LAYER6
Face information for layer 6.

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COORD_LAYER7

static final int COORD_LAYER7
Face information for layer 7.

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COORD_LAYER8

static final int COORD_LAYER8
Face information for layer 8.

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COORD_LAYER9

static final int COORD_LAYER9
Face information for layer 9.

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Constant Field Values

COORD_OFFSET

static final int COORD_OFFSET
Offset for coordinate values in map2 command.

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Constant Field Values

FACE_ANIMATION

static final int FACE_ANIMATION
Bit value whether this is a face or an animation.

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Constant Field Values

NUM_LAYERS

static final int NUM_LAYERS
The total number of map layers to display.

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Constant Field Values

TYPE_COORDINATE

static final int TYPE_COORDINATE
Normal coordinate.

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Constant Field Values

TYPE_SCROLL

static final int TYPE_SCROLL
Scroll information.

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Constant Field Values