clearSquare(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | |
copyPatches(final int newWidth, final int newHeight, final int offsetX, final int offsetY, final int height, final int width) | com.realtime.crossfire.jxclient.map.CfMap | private |
dirty(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | |
dirtyFace(final int x, final int y, final int layer, @NotNull final Face face) | com.realtime.crossfire.jxclient.map.CfMap | private |
dirtyMapSquares | com.realtime.crossfire.jxclient.map.CfMap | private |
expandFace(final int x, final int y, final int layer, @NotNull final Face face, @NotNull final CfMapSquare oldMapSquare, @Nullable final CfMapSquare newMapSquare) | com.realtime.crossfire.jxclient.map.CfMap | private |
expandTo(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | private |
getColor(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | |
getDarkness(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | |
getDirtyMapSquares() | com.realtime.crossfire.jxclient.map.CfMap | |
getFace(final int x, final int y, final int layer) | com.realtime.crossfire.jxclient.map.CfMap | |
getHeadMapSquare(final int x, final int y, final int layer) | com.realtime.crossfire.jxclient.map.CfMap | |
getMapPatch(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | private |
getMapSquare(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | |
getMapSquareUnlessDirty(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | |
getOffsetX() | com.realtime.crossfire.jxclient.map.CfMap | |
getOffsetY() | com.realtime.crossfire.jxclient.map.CfMap | |
getSmooth(final int x, final int y, final int layer) | com.realtime.crossfire.jxclient.map.CfMap | |
increase(final int dx, final int dy) | com.realtime.crossfire.jxclient.map.CfMap | private |
isFogOfWar(final int x, final int y) | com.realtime.crossfire.jxclient.map.CfMap | |
maxPx | com.realtime.crossfire.jxclient.map.CfMap | private |
maxPy | com.realtime.crossfire.jxclient.map.CfMap | private |
maxX | com.realtime.crossfire.jxclient.map.CfMap | private |
maxY | com.realtime.crossfire.jxclient.map.CfMap | private |
minPx | com.realtime.crossfire.jxclient.map.CfMap | private |
minPy | com.realtime.crossfire.jxclient.map.CfMap | private |
minX | com.realtime.crossfire.jxclient.map.CfMap | private |
minY | com.realtime.crossfire.jxclient.map.CfMap | private |
ox | com.realtime.crossfire.jxclient.map.CfMap | private |
oy | com.realtime.crossfire.jxclient.map.CfMap | private |
patch | com.realtime.crossfire.jxclient.map.CfMap | private |
patchX | com.realtime.crossfire.jxclient.map.CfMap | private |
patchY | com.realtime.crossfire.jxclient.map.CfMap | private |
pendingFaceSquares | com.realtime.crossfire.jxclient.map.CfMap | private |
processMapScroll(final int dx, final int dy, final int width, final int height) | com.realtime.crossfire.jxclient.map.CfMap | |
reset(final int mapWidth, final int mapHeight) | com.realtime.crossfire.jxclient.map.CfMap | |
scroll(final int dx, final int dy) | com.realtime.crossfire.jxclient.map.CfMap | private |
setDarkness(final int x, final int y, final int darkness) | com.realtime.crossfire.jxclient.map.CfMap | |
setFace(final int x, final int y, final int layer, @Nullable final Face face) | com.realtime.crossfire.jxclient.map.CfMap | |
setFaceInternal(final int x, final int y, final int layer, @Nullable final Face face) | com.realtime.crossfire.jxclient.map.CfMap | private |
setHeadMapSquare(final int x, final int y, final int layer, @Nullable final CfMapSquare mapSquare, final boolean setAlways) | com.realtime.crossfire.jxclient.map.CfMap | private |
setMagicMap(final int x0, final int y0, final byte @NotNull[] @NotNull[] data) | com.realtime.crossfire.jxclient.map.CfMap | |
setSmooth(final int x, final int y, final int layer, final int smooth) | com.realtime.crossfire.jxclient.map.CfMap | |
size(final int min, final int max) | com.realtime.crossfire.jxclient.map.CfMap | privatestatic |
squareModified(@NotNull final CfMapSquare mapSquare) | com.realtime.crossfire.jxclient.map.CfMap | |
squarePendingFace(final int x, final int y, final int faceNum) | com.realtime.crossfire.jxclient.map.CfMap | |
updateFace(final int faceNum, final int width, final int height) | com.realtime.crossfire.jxclient.map.CfMap | |