ActiveSkillGaugeUpdater2(@NotNull final ExperienceTable experienceTable, @NotNull final Stats stats, @NotNull final SkillSet skillSet) | com.realtime.crossfire.jxclient.gui.gauge.ActiveSkillGaugeUpdater2 | |
dispose() | com.realtime.crossfire.jxclient.gui.gauge.ActiveSkillGaugeUpdater2 | |
experienceTable | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | private |
gauge | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | private |
GaugeUpdater(@NotNull final ExperienceTable experienceTable, final boolean hideIfEmpty) | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | protected |
getExperienceToNextLevel(final int level, final long experience) | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | protected |
getPercentsToNextLevel(final int level, final long experience) | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | protected |
hideIfEmpty | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | private |
setGauge(@NotNull final GUIGaugeListener gauge) | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | |
setValues(final int curValue, final int minValue, final int maxValue) | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | protected |
setValues(final int curValue, final int minValue, final int maxValue, @NotNull final String labelText, @NotNull final String tooltipText) | com.realtime.crossfire.jxclient.gui.gauge.GaugeUpdater | protected |
skill | com.realtime.crossfire.jxclient.gui.gauge.ActiveSkillGaugeUpdater2 | private |
skillListener | com.realtime.crossfire.jxclient.gui.gauge.ActiveSkillGaugeUpdater2 | private |
skillSet | com.realtime.crossfire.jxclient.gui.gauge.ActiveSkillGaugeUpdater2 | private |
stats | com.realtime.crossfire.jxclient.gui.gauge.ActiveSkillGaugeUpdater2 | private |
statsListener | com.realtime.crossfire.jxclient.gui.gauge.ActiveSkillGaugeUpdater2 | private |
update() | com.realtime.crossfire.jxclient.gui.gauge.ActiveSkillGaugeUpdater2 | private |