Crossfire Server, Branch 1.12
R12190
|
00001 /* 00002 CrossFire, A Multiplayer game for X-windows 00003 00004 Copyright (C) 2007 Mark Wedel & Crossfire Development Team 00005 Copyright (C) 1992 Frank Tore Johansen 00006 00007 This program is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation; either version 2 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program; if not, write to the Free Software 00019 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00020 00021 The authors can be reached via e-mail at crossfire-devel@real-time.com 00022 */ 00023 00027 #include <global.h> 00028 #include <ob_methods.h> 00029 #include <ob_types.h> 00030 #include <sounds.h> 00031 #include <sproto.h> 00032 00033 static method_ret altar_type_move_on(ob_methods *context, object *trap, object *victim, object *originator); 00034 00038 void init_type_altar(void) { 00039 register_move_on(ALTAR, altar_type_move_on); 00040 } 00041 00050 static method_ret altar_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) { 00051 if (trap->head) 00052 trap = trap->head; 00053 00054 if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR) 00055 return METHOD_OK; 00056 00057 /* sacrifice victim on trap */ 00058 /* Only players can make sacrifices on spell casting altars. */ 00059 if (trap->inv && (!originator || originator->type != PLAYER)) { 00060 common_post_ob_move_on(trap, victim, originator); 00061 return METHOD_OK; 00062 } 00063 if (operate_altar(trap, &victim)) { 00064 /* Simple check. Unfortunately, it means you can't cast magic bullet 00065 * with an altar. We call it a Potion - altars are stationary - it 00066 * is up to map designers to use them properly. 00067 */ 00068 if (trap->inv && trap->inv->type == SPELL) { 00069 draw_ext_info_format(NDI_BLACK, 0, originator, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, 00070 "The altar casts %s.", "The altar casts %s.", trap->inv->name); 00071 cast_spell(originator, trap, 0, trap->inv, NULL); 00072 } else { 00073 trap->value = 1; /* works only once */ 00074 push_button(trap); 00075 } 00076 } 00077 common_post_ob_move_on(trap, victim, originator); 00078 return METHOD_OK; 00079 }