Crossfire Server, Branch 1.12  R12190
altar.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2007 Mark Wedel & Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail at crossfire-devel@real-time.com
00022 */
00023 
00027 #include <global.h>
00028 #include <ob_methods.h>
00029 #include <ob_types.h>
00030 #include <sounds.h>
00031 #include <sproto.h>
00032 
00033 static method_ret altar_type_move_on(ob_methods *context, object *trap, object *victim, object *originator);
00034 
00038 void init_type_altar(void) {
00039     register_move_on(ALTAR, altar_type_move_on);
00040 }
00041 
00050 static method_ret altar_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) {
00051     if (trap->head)
00052         trap = trap->head;
00053 
00054     if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
00055         return METHOD_OK;
00056 
00057     /* sacrifice victim on trap */
00058     /* Only players can make sacrifices on spell casting altars. */
00059     if (trap->inv && (!originator || originator->type != PLAYER)) {
00060         common_post_ob_move_on(trap, victim, originator);
00061         return METHOD_OK;
00062     }
00063     if (operate_altar(trap, &victim)) {
00064         /* Simple check.  Unfortunately, it means you can't cast magic bullet
00065          * with an altar.  We call it a Potion - altars are stationary - it
00066          * is up to map designers to use them properly.
00067          */
00068         if (trap->inv && trap->inv->type == SPELL) {
00069             draw_ext_info_format(NDI_BLACK, 0, originator, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS,
00070                 "The altar casts %s.", "The altar casts %s.", trap->inv->name);
00071             cast_spell(originator, trap, 0, trap->inv, NULL);
00072         } else {
00073             trap->value = 1;  /* works only once */
00074             push_button(trap);
00075         }
00076     }
00077     common_post_ob_move_on(trap, victim, originator);
00078     return METHOD_OK;
00079 }