Crossfire Server, Branch 1.12
R12190
|
Describes fundental parameters of 'books' - objects with type==BOOK. More...
Go to the source code of this file.
Data Structures | |
struct | readable_message_type |
Struct to store the message_type and message_subtype for signs and books used by the player. More... | |
Defines | |
#define | BASE_BOOK_BUF 700 |
Defines the base value that BOOKSIZE should return for books with no weight. | |
#define | BOOK_BUF HUGE_BUF-10 |
Maximum message buf size for books. | |
#define | BOOKSIZE(xyz) |
Get the book buffer size for an individual book object. |
Describes fundental parameters of 'books' - objects with type==BOOK.
Definition in file book.h.
#define BASE_BOOK_BUF 700 |
Maximum message buf size for books.
If this is changed, keep in mind that big strings may be unreadable by the player as the tail of the message can scroll over the beginning (as of v0.92.2).
Definition at line 39 of file book.h.
Referenced by artifact_msg(), book_overflow(), god_info_msg(), init_msgfile(), make_formula_book(), msgfile_msg(), tailor_readable_ob(), and write_note().
#define BOOKSIZE | ( | xyz | ) |
BASE_BOOK_BUF+((xyz)->weight/10) > BOOK_BUF ? \ BOOK_BUF : BASE_BOOK_BUF+((xyz)->weight/10);
Get the book buffer size for an individual book object.
Make heavy books hold more text but never let a book msg buffer exceed the max. size (BOOK_BUF)
xyz | The book object to calculate the buffer size for. |
Definition at line 54 of file book.h.
Referenced by tailor_readable_ob().