Crossfire Server, Branch 1.12
R12190
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00001 /* 00002 CrossFire, A Multiplayer game for X-windows 00003 00004 Copyright (C) 2007 Mark Wedel & Crossfire Development Team 00005 Copyright (C) 1992 Frank Tore Johansen 00006 00007 This program is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation; either version 2 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program; if not, write to the Free Software 00019 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00020 00021 The authors can be reached via e-mail at crossfire-devel@real-time.com 00022 */ 00023 00027 #include <global.h> 00028 #include <ob_methods.h> 00029 #include <ob_types.h> 00030 #include <sounds.h> 00031 #include <sproto.h> 00032 00033 static method_ret cf_handle_type_apply(ob_methods *context, object *op, object *applier, int aflags); 00034 00038 void init_type_cf_handle(void) { 00039 register_apply(CF_HANDLE, cf_handle_type_apply); 00040 } 00041 00050 static method_ret cf_handle_type_apply(ob_methods *context, object *op, object *applier, int aflags) { 00051 draw_ext_info(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, 00052 "You turn the handle.", NULL); 00053 play_sound_map(SOUND_TYPE_ITEM, op, 0, "turn handle"); 00054 op->value = op->value ? 0 : 1; 00055 SET_ANIMATION(op, op->value); 00056 update_object(op, UP_OBJ_FACE); 00057 push_button(op); 00058 return METHOD_OK; 00059 }