Crossfire Server, Branch 1.12
R12190
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Defines and structures related to commands the player can send. More...
Go to the source code of this file.
Data Structures | |
struct | command_array_struct |
Represents one command. More... | |
Defines | |
#define | EMOTE_ACCUSE 18 |
#define | EMOTE_BEG 51 |
#define | EMOTE_BLEED 52 |
#define | EMOTE_BLUSH 22 |
#define | EMOTE_BOUNCE 4 |
#define | EMOTE_BOW 20 |
#define | EMOTE_BURP 23 |
#define | EMOTE_CACKLE 6 |
#define | EMOTE_CHUCKLE 24 |
#define | EMOTE_CLAP 21 |
#define | EMOTE_COUGH 25 |
#define | EMOTE_CRINGE 53 |
#define | EMOTE_CRY 16 |
#define | EMOTE_DANCE 2 |
#define | EMOTE_FLIP 26 |
#define | EMOTE_FROWN 27 |
#define | EMOTE_GASP 28 |
#define | EMOTE_GIGGLE 8 |
#define | EMOTE_GLARE 29 |
#define | EMOTE_GRIN 19 |
#define | EMOTE_GROAN 30 |
#define | EMOTE_GROWL 11 |
#define | EMOTE_HICCUP 31 |
#define | EMOTE_HUG 15 |
#define | EMOTE_KISS 3 |
#define | EMOTE_LAUGH 7 |
#define | EMOTE_LICK 32 |
#define | EMOTE_NOD 1 |
#define | EMOTE_POKE 17 |
#define | EMOTE_POUT 33 |
#define | EMOTE_PUKE 10 |
#define | EMOTE_SCREAM 12 |
#define | EMOTE_SHAKE 9 |
#define | EMOTE_SHIVER 34 |
#define | EMOTE_SHRUG 35 |
#define | EMOTE_SIGH 13 |
#define | EMOTE_SLAP 36 |
#define | EMOTE_SMILE 5 |
#define | EMOTE_SMIRK 37 |
#define | EMOTE_SNAP 38 |
#define | EMOTE_SNEEZE 39 |
#define | EMOTE_SNICKER 40 |
#define | EMOTE_SNIFF 41 |
#define | EMOTE_SNORE 42 |
#define | EMOTE_SPIT 43 |
#define | EMOTE_STRUT 44 |
#define | EMOTE_SULK 14 |
#define | EMOTE_THANK 45 |
#define | EMOTE_THINK 54 |
#define | EMOTE_TWIDDLE 46 |
#define | EMOTE_WAVE 47 |
#define | EMOTE_WHISTLE 48 |
#define | EMOTE_WINK 49 |
#define | EMOTE_YAWN 50 |
Typedefs | |
typedef int(* | command_function )(object *op, char *params) |
One command function. | |
Variables | |
command_array_struct | Commands [] |
Normal game commands. | |
const int | CommandsSize |
Length of Commands array. | |
command_array_struct | CommunicationCommands [] |
Chat/shout related commands. | |
const int | CommunicationCommandSize |
Length of the CommunicationCommands array. | |
command_array_struct | WizCommands [] |
Wizard commands. | |
const int | WizCommandsSize |
Length of WizCommands array. |
Defines and structures related to commands the player can send.
Definition in file commands.h.
typedef int(* command_function)(object *op, char *params) |
One command function.
Definition at line 55 of file commands.h.
Normal game commands.
Definition at line 49 of file commands.c.
Referenced by execute_newserver_command(), and show_commands().
const int CommandsSize |
Length of Commands array.
Definition at line 137 of file commands.c.
Referenced by execute_newserver_command(), init_commands(), and show_commands().
Chat/shout related commands.
Definition at line 140 of file commands.c.
Referenced by execute_newserver_command(), and show_commands().
const int CommunicationCommandSize |
Length of the CommunicationCommands array.
Definition at line 208 of file commands.c.
Referenced by execute_newserver_command(), and show_commands().
Wizard commands.
Definition at line 211 of file commands.c.
Referenced by execute_newserver_command(), and show_commands().
const int WizCommandsSize |
Length of WizCommands array.
Definition at line 272 of file commands.c.
Referenced by execute_newserver_command(), and show_commands().