Crossfire Server, Branch 1.12  R12190
common_trap.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2007 Mark Wedel & Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail at crossfire-devel@real-time.com
00022 */
00023 
00027 #include <global.h>
00028 #include <ob_methods.h>
00029 #include <ob_types.h>
00030 #include <sounds.h>
00031 #include <sproto.h>
00032 
00041 method_ret common_trap_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) {
00042     if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
00043         return METHOD_OK;
00044     if (trap->level && QUERY_FLAG(victim, FLAG_ALIVE))
00045         spring_trap(trap, victim);
00046     common_post_ob_move_on(trap, victim, originator);
00047     return METHOD_OK;
00048 }
00049 
00066 method_ret common_trap_type_process(ob_methods *context, object *op) {
00067     int det = 0;
00068 
00069     if (!op->level) {
00070         return METHOD_OK;  /* runes of level zero cannot detonate. */
00071     }
00072 
00073     det = op->invisible;
00074     if (!(rndm(0, MAX(1, (op->stats.Cha))-1))) {
00075         op->invisible = 0;
00076         op->speed_left -= 1;
00077     } else
00078         op->invisible = 1;
00079     if (op->invisible != det)
00080         update_object(op, UP_OBJ_FACE);
00081     return METHOD_OK;
00082 }