Crossfire Server, Branch 1.12
R12190
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00001 extern "C" { 00002 #include "global.h" 00003 #include "libproto.h" 00004 } 00005 00006 #include <Qt> 00007 #include <QApplication> 00008 #include <QCoreApplication> 00009 00010 #include <CREMainWindow.h> 00011 00012 #include "CREPixmap.h" 00013 00014 int main(int argc, char** argv) 00015 { 00016 QCoreApplication::setOrganizationName("The Legendary Team of Ailesse"); 00017 QCoreApplication::setApplicationName("CRE"); 00018 QApplication app(argc, argv); 00019 00020 init_globals(); 00021 init_library(); 00022 read_client_images(); 00023 init_artifacts(); 00024 init_formulae(); 00025 load_treasures(); 00026 00027 CREPixmap::init(); 00028 00029 CREMainWindow win; 00030 win.show(); 00031 00032 return app.exec(); 00033 } 00034 00035 #ifndef DOXYGEN_SHOULD_SKIP_THIS 00036 00037 extern "C" 00038 { 00039 00044 void draw_ext_info(int, int, const object *, uint8, uint8, const char *txt, const char *) 00045 { 00046 fprintf(logfile, "%s\n", txt); 00047 } 00048 00049 void draw_ext_info_format( 00050 int, int, const object *, uint8, 00051 uint8, 00052 const char *, 00053 const char *old_format, 00054 ...) 00055 { 00056 va_list ap; 00057 va_start(ap, old_format); 00058 vfprintf(logfile, old_format, ap); 00059 va_end(ap); 00060 } 00061 00062 00063 void ext_info_map(int, const mapstruct *, uint8, uint8, const char *, const char *str2) 00064 { 00065 fprintf(logfile, "ext_info_map: %s\n", str2); 00066 } 00067 00068 void move_firewall(object *) 00069 { 00070 } 00071 00072 void emergency_save(int) 00073 { 00074 } 00075 00076 void clean_tmp_files(void) 00077 { 00078 } 00079 00080 void esrv_send_item(object *, object *) 00081 { 00082 } 00083 00084 void dragon_ability_gain(object *, int, int) 00085 { 00086 } 00087 00088 void set_darkness_map(mapstruct *) 00089 { 00090 } 00091 00092 object *find_skill_by_number(object *, int) 00093 { 00094 return NULL; 00095 } 00096 00097 void esrv_del_item(player *, int) 00098 { 00099 } 00100 00101 void esrv_update_item(int, object *, object *) 00102 { 00103 } 00104 00105 void esrv_update_spells(player *) 00106 { 00107 } 00108 00109 void monster_check_apply(object *, object *) 00110 { 00111 } 00112 00113 void trap_adjust(object *, int) 00114 { 00115 } 00116 00117 int execute_event(object *, int , object *, object *, const char *, int ) 00118 { 00119 return 0; 00120 } 00121 00122 int execute_global_event(int , ...) 00123 { 00124 return 0; 00125 } 00126 00127 00128 int auto_apply (object *op) { 00129 object *tmp = NULL, *tmp2; 00130 int i; 00131 00132 switch(op->type) { 00133 case SHOP_FLOOR: 00134 if (!HAS_RANDOM_ITEMS(op)) return 0; 00135 do { 00136 i=10; /* let's give it 10 tries */ 00137 while((tmp=generate_treasure(op->randomitems, 00138 op->stats.exp?(int)op->stats.exp:MAX(op->map->difficulty, 5)))==NULL&&--i); 00139 if(tmp==NULL) 00140 return 0; 00141 if(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)) { 00142 free_object(tmp); 00143 tmp = NULL; 00144 } 00145 } while(!tmp); 00146 tmp->x=op->x; 00147 tmp->y=op->y; 00148 SET_FLAG(tmp,FLAG_UNPAID); 00149 insert_ob_in_map(tmp,op->map,NULL,0); 00150 CLEAR_FLAG(op,FLAG_AUTO_APPLY); 00151 identify(tmp); 00152 break; 00153 00154 case TREASURE: 00155 if (QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) 00156 return 0; 00157 while ((op->stats.hp--)>0) 00158 create_treasure(op->randomitems, op, op->map?GT_ENVIRONMENT:0, 00159 op->stats.exp ? (int)op->stats.exp : 00160 op->map == NULL ? 14: op->map->difficulty,0); 00161 00162 /* If we generated an object and put it in this object inventory, 00163 * move it to the parent object as the current object is about 00164 * to disappear. An example of this item is the random_ *stuff 00165 * that is put inside other objects. 00166 */ 00167 for (tmp=op->inv; tmp; tmp=tmp2) { 00168 tmp2 = tmp->below; 00169 remove_ob(tmp); 00170 if (op->env) insert_ob_in_ob(tmp, op->env); 00171 else free_object(tmp); 00172 } 00173 remove_ob(op); 00174 free_object(op); 00175 break; 00176 } 00177 return tmp ? 1 : 0; 00178 } 00179 00180 void fix_auto_apply(mapstruct*) 00181 { 00182 } 00183 00184 } 00185 #endif