Crossfire Server, Branch 1.12
R12190
|
Files | |
file | alchemy.c [code] |
This contains all alchemy-related functions. | |
file | apply.c [code] |
Handles objects being applied, and their effect. | |
file | attack.c [code] |
This handles all attacks, magical or not. | |
file | ban.c [code] |
This code was grabbed from the Netrek source and modified to work with Crossfire. | |
file | build_map.c [code] |
This file handles all ingame construction functions: builders, destroyers, building materials. | |
file | c_chat.c [code] |
All player communication commands, except the 'gsay' one. | |
file | c_misc.c [code] |
Various functions. | |
file | c_move.c [code] |
Move-related (north, east, ...) commands. | |
file | c_new.c [code] |
This file deals with administrative commands from the client. | |
file | c_object.c [code] |
Object commands, including picking/dropping, locking, etc. | |
file | c_party.c [code] |
Party-related functions and variables. | |
file | c_range.c [code] |
Range related commands (casting, shooting, throwing, etc.). | |
file | c_wiz.c [code] |
Those functions are used by DMs. | |
file | commands.c [code] |
Contains the definition for all in-game commands a player can issue. | |
file | daemon.c [code] |
Daemon mode for the server. | |
file | disease.c [code] |
This file contains all the code implementing diseases, except for odds and ends in attack.c and in living.c. | |
file | gods.c [code] |
All this functions handle gods: give presents, punish, and so on. | |
file | hiscore.c [code] |
Hiscore handling functions. | |
file | init.c [code] |
Server initialisation, settings loading, command-line handling and such. | |
file | login.c [code] |
Player login/logout/save functions. | |
file | main.c [code] |
Server main entry point. | |
file | monster.c [code] |
This deals with monster moving, attacking, using items and such. | |
file | move.c [code] |
Those functions handle object moving and pushing. | |
file | ob_methods.c [code] |
Those functions deal with the object/type system. | |
file | ob_types.c [code] |
Those functions deal with the object/type system. | |
file | pets.c [code] |
Those functions deal with pets. | |
file | player.c [code] |
Player-related functions, including those used during the login and creation phases. | |
file | plugins.c [code] |
Plugin API. | |
file | resurrection.c [code] |
Resurrection / raise dead related code. | |
file | rune.c [code] |
All rune-related functions. | |
file | server.c [code] |
Main server functions. | |
file | shop.c [code] |
Those functions deal with shop handling, bargaining, things like that. | |
file | skill_util.c [code] |
Various skill-related functions. | |
file | skills.c [code] |
This file contains core skill handling. | |
file | spell_attack.c [code] |
This file contains all the spell attack code. | |
file | spell_effect.c [code] |
Various spell effects, non attacks. | |
file | spell_util.c [code] |
Spell-related helper functions. | |
file | swap.c [code] |
All those functions deal with swapping maps to disk to claim memory space. | |
file | time.c [code] |
Routines that is executed from objects based on their speed have been collected in this file. | |
file | timers.c [code] |
This handles custom timers. | |
file | weather.c [code] |
Time-related functions. | |
file | win32.c [code] |
Windows-related compatibility functions. |