Crossfire Server, Branch 1.12
R12190
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Files | |
file | decor.c [code] |
Those functions handle the decor in the random maps. | |
file | door.c [code] |
door-related functions. | |
file | exit.c [code] |
Handle exit placement in map. | |
file | expand2x.c [code] |
Expands a layout by 2x in each dimension. | |
file | expand2x.h [code] |
file | floor.c [code] |
Floor handling. | |
file | maze_gen.c [code] |
General maze generator. | |
file | maze_gen.h [code] |
file | monster.c [code] |
Monster placement for random maps. | |
file | random_map.c [code] |
random map generation main routines. | |
file | random_map.h [code] |
Random map related variables. | |
file | rogue_layout.c [code] |
Rogue/nethack-like layout generation. | |
file | room_gen.h [code] |
file | room_gen_onion.c [code] |
The onion room generator: Onion rooms are like this: | |
file | room_gen_spiral.c [code] |
The spiral room generator: | |
file | rproto.h [code] |
file | snake.c [code] |
Snake-like layout generator. | |
file | special.c [code] |
Those functions handle placement of fountains, submaps, and so on. | |
file | square_spiral.c [code] |
Square-spiral layout generator. | |
file | standalone.c [code] |
file | style.c [code] |
Those functions deal with style for random maps. | |
file | test.c [code] |
file | treasure.c [code] |
This deals with inserting treasures in random maps. | |
file | wall.c [code] |
Deals with wall management in random maps. |