Crossfire Server, Branch 1.12  R12190
include Directory Reference
Directory dependency graph for /home/leaf/crossfire/server/branches/1.12/include/:
/home/leaf/crossfire/server/branches/1.12/include/

Files

file  artifact.h [code]
 

Artifact-related structures.


file  attack.h [code]
 

Attack-related definitions.


file  book.h [code]
 

Describes fundental parameters of 'books' - objects with type==BOOK.


file  commands.h [code]
 

Defines and structures related to commands the player can send.


file  config.h [code]
 

This file contains various #defines that select various options.


file  define.h [code]
 

Core defines: object types, flags, etc.


file  dialog.h [code]
file  face.h [code]
 

Face-related structures.


file  global.h [code]
 

Global definitions: u/sint8, things like that.


file  god.h [code]
 

God-related structure.


file  image.h [code]
 

Image-related structures.


file  includes.h [code]
 

Standard includes.


file  languages.h [code]
 

i18n support definitions.


file  libproto.h [code]
file  living.h [code]
 

Structure containing object statistics.


file  loader.h [code]
 

Defines for loader.l / loader.c.


file  logger.h [code]
 

Log levels.


file  map.h [code]
 

This file contains basic map-related structures and macros.


file  material.h [code]
 

Material structures and defines.


file  metaserver2.h [code]
 

This file contains metaserver2 information - the metaserver2 implementation requires that a separate thread be used for updates, so a structure to get updated data to the thread is needed.


file  newclient.h [code]
 

Defines various flags that both the new client and newserver uses.


file  newserver.h [code]
 

Defines various structures and values that are used for the new client server communication method.


file  ob_methods.h [code]
 

Object type functions and variables.


file  ob_types.h [code]
 

Object type variables.


file  object.h [code]
 

Object structure, the core of Crossfire.


file  path.h [code]
 

Path-related function prototypes.


file  player.h [code]
 

Player-specific structures.


file  plugin.h [code]
 

Definitions for the plugin system.


file  plugproto.h [code]
file  race.h [code]
 

Race-related structure.


file  re-cmp.h [code]
 

Datastructures for representing a subset of regular expressions.


file  recipe.h [code]
 

Alchemy recipe structures.


file  shstr.h [code]
 

Shared-strings defines.


file  skills.h [code]
 

Skill-related defines, including subtypes.


file  sockproto.h [code]
file  sounds.h [code]
 

Sound-related defines.


file  spellist.h [code]
 

Path name definition.


file  spells.h [code]
 

Spell-related defines: spellpath, subtypes, ...


file  sproto.h [code]
file  stringbuffer.h [code]
 

Implements a general string buffer: it builds a string by concatenating.


file  timers.h [code]
 

Variables for the custom timers.


file  tod.h [code]
 

Defines for the ingame clock, ticks management and weather system.


file  treasure.h [code]
 

Defines and variables used by the artifact generation routines.


file  typesproto.h [code]
file  version.h [code]
file  win32.h [code]
 

Structures and types used to implement opendir/readdir/closedir on Windows 95/NT and set the loe level defines.


file  xdir.h [code]