Crossfire Server, Branch 1.12
R12190
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Files | |
file | artifact.h [code] |
Artifact-related structures. | |
file | attack.h [code] |
Attack-related definitions. | |
file | book.h [code] |
Describes fundental parameters of 'books' - objects with type==BOOK. | |
file | commands.h [code] |
Defines and structures related to commands the player can send. | |
file | config.h [code] |
This file contains various #defines that select various options. | |
file | define.h [code] |
Core defines: object types, flags, etc. | |
file | dialog.h [code] |
file | face.h [code] |
Face-related structures. | |
file | global.h [code] |
Global definitions: u/sint8, things like that. | |
file | god.h [code] |
God-related structure. | |
file | image.h [code] |
Image-related structures. | |
file | includes.h [code] |
Standard includes. | |
file | languages.h [code] |
i18n support definitions. | |
file | libproto.h [code] |
file | living.h [code] |
Structure containing object statistics. | |
file | loader.h [code] |
Defines for loader.l / loader.c. | |
file | logger.h [code] |
Log levels. | |
file | map.h [code] |
This file contains basic map-related structures and macros. | |
file | material.h [code] |
Material structures and defines. | |
file | metaserver2.h [code] |
This file contains metaserver2 information - the metaserver2 implementation requires that a separate thread be used for updates, so a structure to get updated data to the thread is needed. | |
file | newclient.h [code] |
Defines various flags that both the new client and newserver uses. | |
file | newserver.h [code] |
Defines various structures and values that are used for the new client server communication method. | |
file | ob_methods.h [code] |
Object type functions and variables. | |
file | ob_types.h [code] |
Object type variables. | |
file | object.h [code] |
Object structure, the core of Crossfire. | |
file | path.h [code] |
Path-related function prototypes. | |
file | player.h [code] |
Player-specific structures. | |
file | plugin.h [code] |
Definitions for the plugin system. | |
file | plugproto.h [code] |
file | race.h [code] |
Race-related structure. | |
file | re-cmp.h [code] |
Datastructures for representing a subset of regular expressions. | |
file | recipe.h [code] |
Alchemy recipe structures. | |
file | shstr.h [code] |
Shared-strings defines. | |
file | skills.h [code] |
Skill-related defines, including subtypes. | |
file | sockproto.h [code] |
file | sounds.h [code] |
Sound-related defines. | |
file | spellist.h [code] |
Path name definition. | |
file | spells.h [code] |
Spell-related defines: spellpath, subtypes, ... | |
file | sproto.h [code] |
file | stringbuffer.h [code] |
Implements a general string buffer: it builds a string by concatenating. | |
file | timers.h [code] |
Variables for the custom timers. | |
file | tod.h [code] |
Defines for the ingame clock, ticks management and weather system. | |
file | treasure.h [code] |
Defines and variables used by the artifact generation routines. | |
file | typesproto.h [code] |
file | version.h [code] |
file | win32.h [code] |
Structures and types used to implement opendir/readdir/closedir on Windows 95/NT and set the loe level defines. | |
file | xdir.h [code] |