Crossfire Server, Branch 1.12  R12190
Functions | Variables
glue.c File Reference

All this glue is currently needed to connect the game with the server. More...

#include <global.h>
#include <sproto.h>
Include dependency graph for glue.c:

Go to the source code of this file.

Functions

void fatal (int err)
 fatal() is meant to be called whenever a fatal signal is intercepted.

Variables

static const char *const fatalmsgs [80]
 Error messages to display.

Detailed Description

All this glue is currently needed to connect the game with the server.

I'll try to make the library more able to "stand on it's own legs" later; not done in 5 minutes to separate two parts of the code which were connected, well, can you say "spagetti"?

Glue has been cleaned, so this file is almost empty now :) Ryo 2005-07-15

Definition in file glue.c.


Function Documentation

void fatal ( int  err)

Variable Documentation

const char* const fatalmsgs[80] [static]
Initial value:
 {
    "Failed to allocate memory",
    "Failed repeatedly to load maps",
    "Hashtable for archetypes is too small",
}

Error messages to display.

Definition at line 47 of file glue.c.

Referenced by fatal().