Crossfire Server, Branch 1.12
R12190
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Use of the state-variable in player objects. More...
Defines | |
#define | ST_CHANGE_CLASS 3 |
New character, choosing class. | |
#define | ST_CHANGE_PASSWORD_CONFIRM 13 |
Player is confirming new password. | |
#define | ST_CHANGE_PASSWORD_NEW 12 |
Player is entering new password. | |
#define | ST_CHANGE_PASSWORD_OLD 11 |
Player is entering old password to change password. | |
#define | ST_CONFIRM_PASSWORD 8 |
New character, confirm password. | |
#define | ST_CONFIRM_QUIT 4 |
Player used the 'quit' command, make sure that's ok. | |
#define | ST_GET_NAME 6 |
Player just connected. | |
#define | ST_GET_PARTY_PASSWORD 10 |
Player tried to join a password-protected party. | |
#define | ST_GET_PASSWORD 7 |
Name entered, now for password. | |
#define | ST_PLAY_AGAIN 1 |
Player left through a bed of reality, and can login again. | |
#define | ST_PLAYING 0 |
Usual state. | |
#define | ST_ROLL_STAT 2 |
New character, rolling stats. |
Use of the state-variable in player objects.
See the login process page.
#define ST_CHANGE_CLASS 3 |
New character, choosing class.
Definition at line 817 of file define.h.
Referenced by key_roll_stat(), and reply_cmd().
#define ST_CHANGE_PASSWORD_CONFIRM 13 |
Player is confirming new password.
Definition at line 825 of file define.h.
Referenced by receive_player_password(), and reply_cmd().
#define ST_CHANGE_PASSWORD_NEW 12 |
Player is entering new password.
Definition at line 824 of file define.h.
Referenced by receive_player_password(), and reply_cmd().
#define ST_CHANGE_PASSWORD_OLD 11 |
Player is entering old password to change password.
Definition at line 823 of file define.h.
Referenced by command_passwd(), receive_player_password(), and reply_cmd().
#define ST_CONFIRM_PASSWORD 8 |
New character, confirm password.
Definition at line 821 of file define.h.
Referenced by confirm_password(), leave(), receive_player_password(), and reply_cmd().
#define ST_CONFIRM_QUIT 4 |
Player used the 'quit' command, make sure that's ok.
Definition at line 818 of file define.h.
Referenced by command_quit(), and reply_cmd().
#define ST_GET_NAME 6 |
Player just connected.
Definition at line 819 of file define.h.
Referenced by get_name(), leave(), and reply_cmd().
#define ST_GET_PARTY_PASSWORD 10 |
Player tried to join a password-protected party.
Definition at line 822 of file define.h.
Referenced by get_party_password(), list_players(), metaserver_update(), reply_cmd(), and save_player().
#define ST_GET_PASSWORD 7 |
Name entered, now for password.
Definition at line 820 of file define.h.
Referenced by get_password(), leave(), and reply_cmd().
#define ST_PLAY_AGAIN 1 |
Player left through a bed of reality, and can login again.
Definition at line 815 of file define.h.
Referenced by play_again(), and reply_cmd().
#define ST_PLAYING 0 |
Usual state.
Definition at line 814 of file define.h.
Referenced by check_login(), do_some_living(), get_other_player_from_name(), handle_client(), key_change_class(), key_confirm_quit(), list_players(), metaserver_update(), new_player_cmd(), process_players1(), receive_party_password(), receive_player_password(), reply_cmd(), and save_player().
#define ST_ROLL_STAT 2 |
New character, rolling stats.
Definition at line 816 of file define.h.
Referenced by get_player(), receive_player_password(), and reply_cmd().