Crossfire Server, Branch 1.12  R12190
peacemaker.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2007 Mark Wedel & Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail at crossfire-devel@real-time.com
00022 */
00023 
00028 #include <global.h>
00029 #include <ob_methods.h>
00030 #include <ob_types.h>
00031 #include <sounds.h>
00032 #include <sproto.h>
00033 
00034 static method_ret peacemaker_type_process(ob_methods *context, object *op);
00035 
00039 void init_type_peacemaker(void) {
00040     register_process(PEACEMAKER, peacemaker_type_process);
00041 }
00042 
00050 static method_ret peacemaker_type_process(ob_methods *context, object *op) {
00051     object *tmp;
00052 
00053         for (tmp = GET_MAP_OB(op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) {
00054             int atk_lev, def_lev;
00055             object *victim = tmp;
00056 
00057             if (tmp->head)
00058                 victim = tmp->head;
00059             if (!QUERY_FLAG(victim, FLAG_MONSTER))
00060                 continue;
00061             if (QUERY_FLAG(victim, FLAG_UNAGGRESSIVE))
00062                 continue;
00063             if (victim->stats.exp == 0)
00064                 continue;
00065 
00066             def_lev = MAX(1, victim->level);
00067             atk_lev = MAX(1, op->level);
00068 
00069             if (rndm(0, atk_lev-1) > def_lev) {
00070                 /* make this sucker peaceful. */
00071 
00072                 change_exp(get_owner(op), victim->stats.exp, op->skill, 0);
00073                 victim->stats.exp = 0;
00074                 victim->attack_movement = RANDO2;
00075                 SET_FLAG(victim, FLAG_UNAGGRESSIVE);
00076                 SET_FLAG(victim, FLAG_RUN_AWAY);
00077                 SET_FLAG(victim, FLAG_RANDOM_MOVE);
00078                 CLEAR_FLAG(victim, FLAG_MONSTER);
00079                 if (victim->name) {
00080                     draw_ext_info_format(NDI_UNIQUE, 0, op->owner, MSG_TYPE_SPELL, MSG_TYPE_SPELL_SUCCESS,
00081                         "%s no longer feels like fighting.",
00082                         "%s no longer feels like fighting.",
00083                         victim->name);
00084                 }
00085             }
00086         }
00087     return METHOD_OK;
00088 }