Crossfire Server, Branch 1.12  R12190
Functions
player_changer.c File Reference

The implementation of the PLAYER_CHANGER class of objects. More...

#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
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Functions

void init_type_player_changer (void)
 Initializer for the player changer object type.
static method_ret player_changer_type_process (ob_methods *context, object *op)
 Move for PLAYER_CHANGER.

Detailed Description

The implementation of the PLAYER_CHANGER class of objects.

Definition in file player_changer.c.


Function Documentation

void init_type_player_changer ( void  )

Initializer for the player changer object type.

Definition at line 39 of file player_changer.c.

References PLAYER_CHANGER, player_changer_type_process(), and register_process().

Referenced by register_all_ob_types().

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static method_ret player_changer_type_process ( ob_methods context,
object *  op 
) [static]

Move for PLAYER_CHANGER.

This object will teleport someone to a different map and will also apply changes to the player from its inventory.

This was invented for giving classes, but there's no reason it can't be generalized.

Parameters:
contextThe method context
opThe player changer that's being processed.
Returns:
METHOD_OK

Definition at line 56 of file player_changer.c.

References apply_changes_to_player(), enter_exit(), esrv_send_inventory(), esrv_update_item(), EVENT_TRIGGER, execute_event(), EXIT_PATH, EXIT_X, EXIT_Y, fix_object(), llevDebug, LOG(), METHOD_OK, PLAYER, save_player(), SCRIPT_FIX_NOTHING, and UPD_FACE.

Referenced by init_type_player_changer().

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