Crossfire Server, Branch 1.12  R12190
player_changer.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2008 Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail at crossfire-devel@real-time.com
00022 */
00023 
00028 #include <global.h>
00029 #include <ob_methods.h>
00030 #include <ob_types.h>
00031 #include <sounds.h>
00032 #include <sproto.h>
00033 
00034 static method_ret player_changer_type_process(ob_methods *context, object *op);
00035 
00039 void init_type_player_changer(void) {
00040     register_process(PLAYER_CHANGER, player_changer_type_process);
00041 }
00042 
00056 static method_ret player_changer_type_process(ob_methods *context, object *op) {
00057     object *player;
00058     object *walk;
00059     char c;
00060 
00061     if (!op->above || !EXIT_PATH(op))
00062         return METHOD_OK;
00063 
00064     /* This isn't all that great - means that the player_mover
00065     * needs to be on top.
00066     */
00067     if (op->above->type == PLAYER) {
00068         /* Lauwenmark: Handle for plugin TRIGGER event */
00069         if (execute_event(op, EVENT_TRIGGER, op->above, NULL, NULL, SCRIPT_FIX_NOTHING) != 0)
00070             return METHOD_OK;
00071         player = op->above;
00072         for (walk = op->inv; walk != NULL; walk = walk->below)
00073             apply_changes_to_player(player, walk);
00074 
00075         fix_object(player);
00076         esrv_send_inventory(op->above, op->above);
00077         esrv_update_item(UPD_FACE, op->above, op->above);
00078 
00079         /* update players death & WoR home-position */
00080         sscanf(EXIT_PATH(op), "%c", &c);
00081         if (c == '/') {
00082             strcpy(player->contr->savebed_map, EXIT_PATH(op));
00083             player->contr->bed_x = EXIT_X(op);
00084             player->contr->bed_y = EXIT_Y(op);
00085         } else
00086             LOG(llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", EXIT_PATH(op));
00087 
00088         enter_exit(op->above, op);
00089         save_player(player, 1);
00090     }
00091 
00092     return METHOD_OK;
00093 }