Crossfire Server, Branch 1.12
R12190
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00001 /* 00002 CrossFire, A Multiplayer game for X-windows 00003 00004 Copyright (C) 2007 Mark Wedel & Crossfire Development Team 00005 Copyright (C) 1992 Frank Tore Johansen 00006 00007 This program is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation; either version 2 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program; if not, write to the Free Software 00019 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00020 00021 The authors can be reached via e-mail at crossfire-devel@real-time.com 00022 */ 00023 00027 #include <global.h> 00028 #include <ob_methods.h> 00029 #include <ob_types.h> 00030 #include <sounds.h> 00031 #include <sproto.h> 00032 00033 static method_ret player_mover_type_move_on(ob_methods *context, object *trap, object *victim, object *originator); 00034 00038 void init_type_player_mover(void) { 00039 register_move_on(PLAYERMOVER, player_mover_type_move_on); 00040 } 00049 static method_ret player_mover_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) { 00050 if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR) 00051 return METHOD_OK; 00052 if (trap->attacktype 00053 && (trap->level || victim->type != PLAYER) 00054 && !should_director_abort(trap, victim)) { 00055 if (!trap->stats.maxsp) 00056 trap->stats.maxsp = 2; 00057 00058 /* Is this correct? From the docs, it doesn't look like it 00059 * should be divided by trap->speed 00060 */ 00061 victim->speed_left = -FABS(trap->stats.maxsp*victim->speed/trap->speed); 00062 00063 /* Just put in some sanity check. I think there is a bug in the 00064 * above with some objects have zero speed, and thus the player 00065 * getting permanently paralyzed. 00066 */ 00067 if (victim->speed_left < -50.0) 00068 victim->speed_left = -50.0; 00069 } 00070 common_post_ob_move_on(trap, victim, originator); 00071 return METHOD_OK; 00072 }