Crossfire Server, Branch 1.12  R12190
player_mover.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2007 Mark Wedel & Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail at crossfire-devel@real-time.com
00022 */
00023 
00027 #include <global.h>
00028 #include <ob_methods.h>
00029 #include <ob_types.h>
00030 #include <sounds.h>
00031 #include <sproto.h>
00032 
00033 static method_ret player_mover_type_move_on(ob_methods *context, object *trap, object *victim, object *originator);
00034 
00038 void init_type_player_mover(void) {
00039     register_move_on(PLAYERMOVER, player_mover_type_move_on);
00040 }
00049 static method_ret player_mover_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) {
00050     if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
00051         return METHOD_OK;
00052     if (trap->attacktype
00053     && (trap->level || victim->type != PLAYER)
00054     && !should_director_abort(trap, victim)) {
00055         if (!trap->stats.maxsp)
00056             trap->stats.maxsp = 2;
00057 
00058         /* Is this correct?  From the docs, it doesn't look like it
00059          * should be divided by trap->speed
00060          */
00061         victim->speed_left = -FABS(trap->stats.maxsp*victim->speed/trap->speed);
00062 
00063         /* Just put in some sanity check.  I think there is a bug in the
00064          * above with some objects have zero speed, and thus the player
00065          * getting permanently paralyzed.
00066          */
00067         if (victim->speed_left < -50.0)
00068             victim->speed_left = -50.0;
00069     }
00070     common_post_ob_move_on(trap, victim, originator);
00071     return METHOD_OK;
00072 }