Crossfire Server, Branch 1.12  R12190
poisoning.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2007 Mark Wedel & Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail at crossfire-devel@real-time.com
00022 */
00023 
00027 #include <global.h>
00028 #include <ob_methods.h>
00029 #include <ob_types.h>
00030 #include <sounds.h>
00031 #include <sproto.h>
00032 
00033 static method_ret poisoning_type_process(ob_methods *context, object *op);
00034 
00038 void init_type_poisoning(void) {
00039     register_process(POISONING, poisoning_type_process);
00040 }
00041 
00048 static method_ret poisoning_type_process(ob_methods *context, object *op) {
00049     if (op->env == NULL
00050     || !QUERY_FLAG(op->env, FLAG_ALIVE)
00051     || op->env->stats.hp < 0) {
00052         remove_ob(op);
00053         free_object(op);
00054         LOG(llevDebug, "Found POISONING with invalid env. Removing...\n");
00055         return METHOD_ERROR;
00056     }
00057 
00058     if (op->stats.food == 1) {
00059         /* need to remove the object before fix_player is called, else fix_object
00060          * will not do anything.
00061          */
00062         if (op->env->type == PLAYER) {
00063             CLEAR_FLAG(op, FLAG_APPLIED);
00064             fix_object(op->env);
00065             draw_ext_info(NDI_UNIQUE, 0, op->env, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END,
00066                 "You feel much better now.", NULL);
00067         }
00068         remove_ob(op);
00069         free_object(op);
00070         return METHOD_OK;
00071     }
00072 
00073     if (op->env->type == PLAYER) {
00074         op->env->stats.food--;
00075         /* Not really the start of a bad effect, more the continuing effect */
00076         draw_ext_info(NDI_UNIQUE, 0, op->env, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START,
00077             "You feel very sick...", NULL);
00078     }
00079     (void)hit_player(op->env, op->stats.dam, op, AT_INTERNAL, 1);
00080     return METHOD_OK;
00081 }