Crossfire Server, Branch 1.12
R12190
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00001 /* random_map.c */ 00002 extern void dump_layout(char **layout, RMParms *RP); 00003 extern mapstruct *generate_random_map(const char *OutFileName, RMParms *RP, char **use_layout); 00004 extern char **layoutgen(RMParms *RP); 00005 extern char **symmetrize_layout(char **maze, int sym, RMParms *RP); 00006 extern char **rotate_layout(char **maze, int rotation, RMParms *RP); 00007 extern void roomify_layout(char **maze, RMParms *RP); 00008 extern int can_make_wall(char **maze, int dx, int dy, int dir, RMParms *RP); 00009 extern int make_wall(char **maze, int x, int y, int dir); 00010 extern void doorify_layout(char **maze, RMParms *RP); 00011 extern void write_map_parameters_to_string(RMParms *RP, char *buf, int size); 00012 extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase); 00013 /* room_gen_onion.c */ 00014 extern char **map_gen_onion(int xsize, int ysize, int option, int layers); 00015 extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers); 00016 extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers); 00017 extern void draw_onion(char **maze, float *xlocations, float *ylocations, int layers); 00018 extern void make_doors(char **maze, float *xlocations, float *ylocations, int layers, int options); 00019 extern void bottom_right_centered_onion(char **maze, int xsize, int ysize, int option, int layers); 00020 /* room_gen_spiral.c */ 00021 extern char **map_gen_spiral(int xsize, int ysize, int option); 00022 extern void connect_spirals(int xsize, int ysize, int sym, char **layout); 00023 /* maze_gen.c */ 00024 extern char **maze_gen(int xsize, int ysize, int option); 00025 /* floor.c */ 00026 extern mapstruct *make_map_floor(char **layout, char *floorstyle, RMParms *RP); 00027 /* wall.c */ 00028 extern int surround_flag(char **layout, int i, int j, RMParms *RP); 00029 extern int surround_flag2(char **layout, int i, int j, RMParms *RP); 00030 extern int surround_flag3(mapstruct *map, int i, int j, RMParms *RP); 00031 extern int surround_flag4(mapstruct *map, int i, int j, RMParms *RP); 00032 extern void make_map_walls(mapstruct *map, char **layout, char *w_style, RMParms *RP); 00033 extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, RMParms *RP); 00034 extern object *retrofit_joined_wall(mapstruct *the_map, int i, int j, int insert_flag, RMParms *RP); 00035 /* monster.c */ 00036 extern void insert_multisquare_ob_in_map(object *new_obj, mapstruct *map); 00037 extern void place_monsters(mapstruct *map, char *monsterstyle, int difficulty, RMParms *RP); 00038 /* door.c */ 00039 extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize); 00040 extern void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP); 00041 /* decor.c */ 00042 extern int obj_count_in_map(mapstruct *map, int x, int y); 00043 extern void put_decor(mapstruct *map, char **maze, char *decorstyle, int decor_option, RMParms *RP); 00044 /* exit.c */ 00045 extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, RMParms *RP); 00046 extern void place_exits(mapstruct *map, char **maze, char *exitstyle, int orientation, RMParms *RP); 00047 extern void unblock_exits(mapstruct *map, char **maze, RMParms *RP); 00048 /* treasure.c */ 00049 extern int wall_blocked(mapstruct *m, int x, int y); 00050 extern void place_treasure(mapstruct *map, char **layout, char *treasure_style, int treasureoptions, RMParms *RP); 00051 extern object *place_chest(int treasureoptions, int x, int y, mapstruct *map, mapstruct *style_map, int n_treasures, RMParms *RP); 00052 extern object *find_closest_monster(mapstruct *map, int x, int y, RMParms *RP); 00053 extern int keyplace(mapstruct *map, int x, int y, char *keycode, int door_flag, int n_keys, RMParms *RP); 00054 extern object *find_monster_in_room_recursive(char **layout, mapstruct *map, int x, int y, RMParms *RP); 00055 extern object *find_monster_in_room(mapstruct *map, int x, int y, RMParms *RP); 00056 extern int find_spot_in_room(mapstruct *map, int x, int y, int *kx, int *ky, RMParms *RP); 00057 extern void find_enclosed_spot(mapstruct *map, int *cx, int *cy, RMParms *RP); 00058 extern void remove_monsters(int x, int y, mapstruct *map); 00059 extern void find_doors_in_room_recursive(char **layout, mapstruct *map, int x, int y, object **doorlist, int *ndoors, RMParms *RP); 00060 extern object **find_doors_in_room(mapstruct *map, int x, int y, RMParms *RP); 00061 extern void lock_and_hide_doors(object **doorlist, mapstruct *map, int opts, RMParms *RP); 00062 /* special.c */ 00063 extern void nuke_map_region(mapstruct *map, int xstart, int ystart, int xsize, int ysize); 00064 extern void include_map_in_map(mapstruct *dest_map, mapstruct *in_map, int x, int y); 00065 extern int find_spot_for_submap(mapstruct *map, char **layout, int *ix, int *iy, int xsize, int ysize); 00066 extern void place_fountain_with_specials(mapstruct *map); 00067 extern void place_special_exit(mapstruct *map, int hole_type, RMParms *RP); 00068 extern void place_specials_in_map(mapstruct *map, char **layout, RMParms *RP); 00069 /* style.c */ 00070 extern int load_dir(const char *dir, char ***namelist, int skip_dirs); 00071 extern mapstruct *load_style_map(char *style_name); 00072 extern mapstruct *find_style(const char *dirname, const char *stylename, int difficulty); 00073 extern object *pick_random_object(mapstruct *style); 00074 extern void free_style_maps(void); 00075 /* rogue_layout.c */ 00076 extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize); 00077 extern char **roguelike_layout_gen(int xsize, int ysize, int options); 00078 /* snake.c */ 00079 extern char **make_snake_layout(int xsize, int ysize); 00080 /* square_spiral.c */ 00081 extern void find_top_left_corner(char **maze, int *cx, int *cy); 00082 extern char **make_square_spiral_layout(int xsize, int ysize); 00083 /* expand2x.c */ 00084 extern char **expand2x(char **layout, int xsize, int ysize);