Crossfire Server, Branch 1.12
R12190
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00001 /* 00002 CrossFire, A Multiplayer game for X-windows 00003 00004 Copyright (C) 2007 Crossfire Development Team 00005 Copyright (C) 1992 Frank Tore Johansen 00006 00007 This program is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation; either version 2 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program; if not, write to the Free Software 00019 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00020 00021 The authors can be reached via e-mail at crossfire-devel@real-time.com 00022 */ 00023 00028 #include <global.h> 00029 #include <ob_methods.h> 00030 #include <ob_types.h> 00031 #include <sounds.h> 00032 #include <sproto.h> 00033 00034 static method_ret skillscroll_type_apply(ob_methods *context, object *lighter, object *applier, int aflags); 00035 00039 void init_type_skillscroll(void) { 00040 register_apply(SKILLSCROLL, skillscroll_type_apply); 00041 } 00042 00057 static method_ret skillscroll_type_apply(ob_methods *context, object *scroll, object *applier, int aflags) { 00058 char name[MAX_BUF]; 00059 00060 /* Must be applied by a player. */ 00061 if (applier->type == PLAYER) { 00062 switch ((int)learn_skill(applier, scroll)) { 00063 case 0: 00064 query_name(scroll, name, MAX_BUF); 00065 draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, 00066 "You already possess the knowledge held within the %s.", 00067 "You already possess the knowledge held within the %s.", 00068 name); 00069 return METHOD_OK; 00070 00071 case 1: 00072 draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, 00073 "You succeed in learning %s", 00074 "You succeed in learning %s", 00075 scroll->skill); 00076 draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, 00077 "Type 'bind ready_skill %s to store the skill in a key.", 00078 "Type 'bind ready_skill %s to store the skill in a key.", 00079 scroll->skill); 00080 decrease_ob(scroll); 00081 return METHOD_OK; 00082 00083 default: 00084 query_name(scroll, name, MAX_BUF); 00085 draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, 00086 "You fail to learn the knowledge of the %s.\n", 00087 "You fail to learn the knowledge of the %s.\n", 00088 name); 00089 decrease_ob(scroll); 00090 return METHOD_OK; 00091 } 00092 } 00093 return METHOD_OK; 00094 }