Crossfire Server, Branch 1.12
R12190
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00001 /* image.c */ 00002 int is_valid_faceset(int fsn); 00003 void set_face_mode_cmd(char *buf, int len, socket_struct *ns); 00004 void send_face_cmd(char *buff, int len, socket_struct *ns); 00005 void esrv_send_face(socket_struct *ns, short face_num, int nocache); 00006 void send_image_info(socket_struct *ns, char *params); 00007 void send_image_sums(socket_struct *ns, char *params); 00008 /* info.c */ 00009 void flush_output_element(const object *pl, Output_Buf *outputs); 00010 void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage); 00011 void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *new_format, const char *old_format, ...); 00012 void ext_info_map(int color, const mapstruct *map, uint8 type, uint8 subtype, const char *str1, const char *str2); 00013 void ext_info_map_except(int color, const mapstruct *map, const object *op, uint8 type, uint8 subtype, const char *str1, const char *str2); 00014 void ext_info_map_except2(int color, const mapstruct *map, const object *op1, const object *op2, int type, int subtype, const char *str1, const char *str2); 00015 void rangetostring(const object *pl, char *obuf, size_t len); 00016 void set_title(const object *pl, char *buf, size_t len); 00017 void magic_mapping_mark(object *pl, char *map_mark, int strength); 00018 void draw_magic_map(object *pl); 00019 /* init.c */ 00020 void init_connection(socket_struct *ns, const char *from_ip); 00021 void init_server(void); 00022 void free_all_newserver(void); 00023 void free_newsocket(socket_struct *ns); 00024 void final_free_player(player *pl); 00025 /* item.c */ 00026 void esrv_draw_look(object *pl); 00027 void esrv_send_inventory(object *pl, object *op); 00028 void esrv_update_item(int flags, object *pl, object *op); 00029 void esrv_send_item(object *pl, object *op); 00030 void esrv_del_item(player *pl, int tag); 00031 void examine_cmd(char *buf, int len, player *pl); 00032 void apply_cmd(char *buf, int len, player *pl); 00033 void lock_item_cmd(uint8 *data, int len, player *pl); 00034 void mark_item_cmd(uint8 *data, int len, player *pl); 00035 void look_at(object *op, int dx, int dy); 00036 void look_at_cmd(char *buf, int len, player *pl); 00037 void esrv_move_object(object *pl, tag_t to, tag_t tag, long nrof); 00038 void inscribe_scroll_cmd(char *buf, int len, player *pl); 00039 /* loop.c */ 00040 void request_info_cmd(char *buf, int len, socket_struct *ns); 00041 void handle_client(socket_struct *ns, player *pl); 00042 void watchdog(void); 00043 void do_server(void); 00044 /* lowlevel.c */ 00045 void SockList_Init(SockList *sl); 00046 void SockList_Term(SockList *sl); 00047 void SockList_Reset(SockList *sl); 00048 void SockList_ResetRead(SockList *sl); 00049 void SockList_AddChar(SockList *sl, char c); 00050 void SockList_AddShort(SockList *sl, uint16 data); 00051 void SockList_AddInt(SockList *sl, uint32 data); 00052 void SockList_AddInt64(SockList *sl, uint64 data); 00053 size_t SockList_Avail(const SockList *sl); 00054 void SockList_AddString(SockList *sl, const char *data); 00055 void SockList_AddData(SockList *sl, const void *data, size_t len); 00056 void SockList_AddLen8Data(SockList *sl, const void *data, size_t len); 00057 void SockList_AddPrintf(SockList *sl, const char *format, ...); 00058 void SockList_AddStringBuffer(SockList *sl, StringBuffer *sb); 00059 void SockList_NullTerminate(SockList *sl); 00060 int GetInt_String(const unsigned char *data); 00061 short GetShort_String(const unsigned char *data); 00062 int SockList_ReadPacket(int fd, SockList *sl, int len); 00063 void write_socket_buffer(socket_struct *ns); 00064 void Send_With_Handling(socket_struct *ns, SockList *sl); 00065 void write_cs_stats(void); 00066 /* metaserver.c */ 00067 void metaserver_init(void); 00068 void metaserver_update(void); 00069 int metaserver2_init(void); 00070 void *metaserver2_thread(void *junk); 00071 /* request.c */ 00072 void set_up_cmd(char *buf, int len, socket_struct *ns); 00073 void add_me_cmd(char *buf, int len, socket_struct *ns); 00074 void toggle_extended_infos_cmd(char *buf, int len, socket_struct *ns); 00075 void toggle_extended_text_cmd(char *buf, int len, socket_struct *ns); 00076 void ask_smooth_cmd(char *buf, int len, socket_struct *ns); 00077 void new_player_cmd(uint8 *buf, int len, player *pl); 00078 void reply_cmd(char *buf, int len, player *pl); 00079 void version_cmd(char *buf, int len, socket_struct *ns); 00080 void set_sound_cmd(char *buf, int len, socket_struct *ns); 00081 void map_redraw_cmd(char *buf, int len, player *pl); 00082 void map_newmap_cmd(socket_struct *ns); 00083 void move_cmd(char *buf, int len, player *pl); 00084 void send_query(socket_struct *ns, uint8 flags, const char *text); 00085 void esrv_update_stats(player *pl); 00086 void esrv_new_player(player *pl, uint32 weight); 00087 void esrv_send_animation(socket_struct *ns, short anim_num); 00088 void draw_client_map2(object *pl); 00089 void draw_client_map(object *pl); 00090 void esrv_map_scroll(socket_struct *ns, int dx, int dy); 00091 void send_plugin_custom_message(object *pl, char *buf); 00092 void send_exp_table(socket_struct *ns, char *params); 00093 void send_skill_info(socket_struct *ns, char *params); 00094 void send_spell_paths(socket_struct *ns, char *params); 00095 void send_race_list(socket_struct *ns, char *params); 00096 void send_race_info(socket_struct *ns, char *params); 00097 void send_class_list(socket_struct *ns, char *params); 00098 void send_class_info(socket_struct *ns, char *params); 00099 void esrv_update_spells(player *pl); 00100 void esrv_remove_spell(player *pl, object *spell); 00101 void esrv_send_pickup(player *pl); 00102 void esrv_add_spells(player *pl, object *spell); 00103 void send_tick(player *pl); 00104 /* sounds.c */ 00105 void play_sound_player_only(player *pl, sint8 sound_type, object *emitter, int dir, const char *action); 00106 void play_sound_map(sint8 sound_type, object *emitter, int dir, const char *action); 00107 void send_background_music(player *pl, const char *music);