/home/leaf/crossfire/server/branches/1.12/include/sounds.h File Reference

Go to the source code of this file.

Defines

#define SOUND_TYPE_LIVING   1
#define SOUND_TYPE_SPELL   2
#define SOUND_TYPE_ITEM   3
#define SOUND_TYPE_GROUND   4
#define SOUND_TYPE_HIT   5
#define SOUND_TYPE_HIT_BY   6
#define SND_EFFECTS   1
#define SND_MUSIC   2
#define SND_MUTE   64
#define MAX_SOUNDS_TICK   3


Detailed Description

Sound-related defines.

Definition in file sounds.h.


Define Documentation

#define MAX_SOUNDS_TICK   3

Maximum number of sounds a player can receive for each tick.

Definition at line 50 of file sounds.h.

#define SND_EFFECTS   1

Those flags are for the 'socket.sound' field. Client wands regular sounds.

Definition at line 46 of file sounds.h.

#define SND_MUSIC   2

Client wants background music info.

Definition at line 47 of file sounds.h.

#define SND_MUTE   64

Don't sent anything for now.

Definition at line 48 of file sounds.h.


Generated on Thu Mar 25 23:10:24 2010 for Crossfire Server, Branch 1.12 by  doxygen 1.5.8