Crossfire Server, Branch 1.12
R12190
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00001 /* 00002 * static char *rcsid_spells_h = 00003 * "$Id: spells.h 11578 2009-02-23 22:02:27Z lalo $"; 00004 */ 00005 00006 /* 00007 CrossFire, A Multiplayer game for X-windows 00008 00009 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 00010 Copyright (C) 1992 Frank Tore Johansen 00011 00012 This program is free software; you can redistribute it and/or modify 00013 it under the terms of the GNU General Public License as published by 00014 the Free Software Foundation; either version 2 of the License, or 00015 (at your option) any later version. 00016 00017 This program is distributed in the hope that it will be useful, 00018 but WITHOUT ANY WARRANTY; without even the implied warranty of 00019 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00020 GNU General Public License for more details. 00021 00022 You should have received a copy of the GNU General Public License 00023 along with this program; if not, write to the Free Software 00024 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00025 00026 The authors can be reached via e-mail at crossfire-devel@real-time.com 00027 */ 00028 00034 #ifndef SPELLS_H 00035 #define SPELLS_H 00036 00041 #define PATH_PROT 0x00000001 /* 1 */ 00042 #define PATH_FIRE 0x00000002 /* 2 */ 00043 #define PATH_FROST 0x00000004 /* 4 */ 00044 #define PATH_ELEC 0x00000008 /* 8 */ 00045 #define PATH_MISSILE 0x00000010 /* 16 */ 00046 #define PATH_SELF 0x00000020 /* 32 */ 00047 #define PATH_SUMMON 0x00000040 /* 64 */ 00048 #define PATH_ABJURE 0x00000080 /* 128 */ 00049 #define PATH_RESTORE 0x00000100 /* 256 */ 00050 #define PATH_DETONATE 0x00000200 /* 512 */ 00051 #define PATH_MIND 0x00000400 /* 1024 */ 00052 #define PATH_CREATE 0x00000800 /* 2048 */ 00053 #define PATH_TELE 0x00001000 /* 4096 */ 00054 #define PATH_INFO 0x00002000 /* 8192 */ 00055 #define PATH_TRANSMUTE 0x00004000 /* 16384 */ 00056 #define PATH_TRANSFER 0x00008000 /* 32768 */ 00057 #define PATH_TURNING 0x00010000 /* 65536 */ 00058 #define PATH_WOUNDING 0x00020000 /* 131072 */ 00059 #define PATH_DEATH 0x00040000 /* 262144 */ 00060 #define PATH_LIGHT 0x00080000 /* 524288 */ 00061 00064 #define PATH_SP_MULT(op, spell) (((op->path_attuned&spell->path_attuned) ? 0.8 : 1)* \ 00065 ((op->path_repelled&spell->path_attuned) ? 1.25 : 1)) 00066 00068 #define NRSPELLPATHS 20 00069 extern const char *const spellpathnames[NRSPELLPATHS]; 00070 00076 #define NROFREALSPELLS 1024 00077 00086 #define SPELL_MANA 0x1 00087 #define SPELL_GRACE 0x2 00088 #define SPELL_HIGHEST 0x3 00089 00103 #define SP_RAISE_DEAD 1 00104 #define SP_RUNE 2 00105 #define SP_MAKE_MARK 3 00106 #define SP_BOLT 4 00107 #define SP_BULLET 5 00108 #define SP_EXPLOSION 6 00109 #define SP_CONE 7 00110 #define SP_BOMB 8 00111 #define SP_WONDER 9 00112 #define SP_SMITE 10 00113 #define SP_MAGIC_MISSILE 11 00114 #define SP_SUMMON_GOLEM 12 00115 #define SP_DIMENSION_DOOR 13 00116 #define SP_MAGIC_MAPPING 14 00117 #define SP_MAGIC_WALL 15 00118 #define SP_DESTRUCTION 16 00119 #define SP_PERCEIVE_SELF 17 00120 #define SP_WORD_OF_RECALL 18 00121 #define SP_INVISIBLE 19 00122 #define SP_PROBE 20 00123 #define SP_HEALING 21 00124 #define SP_CREATE_FOOD 22 00125 #define SP_EARTH_TO_DUST 23 00126 #define SP_CHANGE_ABILITY 24 00127 #define SP_BLESS 25 00128 #define SP_CURSE 26 00129 #define SP_SUMMON_MONSTER 27 00130 #define SP_CHARGING 28 00131 #define SP_POLYMORPH 29 00132 #define SP_ALCHEMY 30 00133 #define SP_REMOVE_CURSE 31 00134 #define SP_IDENTIFY 32 00135 #define SP_DETECTION 33 00136 #define SP_MOOD_CHANGE 34 00137 #define SP_MOVING_BALL 35 00138 #define SP_SWARM 36 00139 #define SP_CHANGE_MANA 37 00140 #define SP_DISPEL_RUNE 38 00141 #define SP_CREATE_MISSILE 39 00142 #define SP_CONSECRATE 40 00143 #define SP_ANIMATE_WEAPON 41 00144 #define SP_LIGHT 42 00145 #define SP_CHANGE_MAP_LIGHT 43 00146 #define SP_FAERY_FIRE 44 00147 #define SP_CAUSE_DISEASE 45 00148 #define SP_AURA 46 00149 #define SP_TOWN_PORTAL 47 00150 /*#define SP_PARTY_SPELL 48*/ 00151 #define SP_ITEM_CURSE_BLESS 49 00152 00159 #define POT_SPELL 1 00160 #define POT_DUST 2 00161 #define POT_FIGURINE 3 00162 #define POT_BALM 4 00163 00171 #define FORCE_CONFUSION 1 00172 #define FORCE_CHANGE_ABILITY 2 00173 #define FORCE_TRANSFORMED_ITEM 3 00174 00179 #define PATH_TIME_MULT(op, spell) (((op->path_attuned&spell->path_attuned) ? 0.8 : 1)* \ 00180 ((op->path_repelled&spell->path_attuned) ? 1.25 : 1)) 00181 00188 #define SP_MED_FIREBALL "spell_medium_fireball" 00189 #define LOOSE_MANA "loose_magic" 00190 #define SPELL_WONDER "spell_wonder" 00191 #define GOD_POWER "god_power" 00192 #define SPLINT "splint" /* for bombs */ 00193 #define SWARM_SPELL "swarm_spell" 00194 #define GENERIC_RUNE "generic_rune" 00195 #define HOLY_POSSESSION "spell_holy_possession" 00196 #define FORCE_NAME "force" /* instead of it being hardcoded */ 00197 00201 #define EXPLODING_FIREBALL "exploding_fireball" 00202 00203 #endif /* SPELLS_H */