Crossfire Server, Branch 1.12  R12190
Data Fields
animations_struct Struct Reference

This represents one animation. More...

#include <face.h>

Data Fields

Fontindexfaces
 The different animations.
uint8 facings
 How many facings (1,2,4,8)
const char * name
 Name of the animation sequence.
uint16 num
 Where we are in the array.
uint8 num_animations
 How many different faces to animate.

Detailed Description

This represents one animation.

It points to different faces.

Definition at line 54 of file face.h.


Field Documentation

How many facings (1,2,4,8)

Definition at line 57 of file face.h.

Referenced by apply_anim_suffix(), CREAnimationControl::display(), and init_anim().

Name of the animation sequence.

Definition at line 55 of file face.h.

Referenced by anim_compare(), CREUtils::animationNode(), apply_anim_suffix(), apply_changes_to_player(), init_anim(), and try_find_animation().

Where we are in the array.

Definition at line 58 of file face.h.

Referenced by init_anim(), CREAnimationPanel::setAnimation(), and try_find_animation().

How many different faces to animate.

Definition at line 56 of file face.h.

Referenced by CREUtils::animationNode(), apply_anim_suffix(), CREAnimationControl::display(), esrv_send_animation(), init_anim(), and CREFacePanel::setFace().


The documentation for this struct was generated from the following file: