Crossfire Server, Branch 1.12
R12190
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This represents one animation. More...
#include <face.h>
Data Fields | |
Fontindex * | faces |
The different animations. | |
uint8 | facings |
How many facings (1,2,4,8) | |
const char * | name |
Name of the animation sequence. | |
uint16 | num |
Where we are in the array. | |
uint8 | num_animations |
How many different faces to animate. |
The different animations.
Definition at line 59 of file face.h.
Referenced by CREUtils::animationNode(), CREAnimationControl::display(), esrv_send_animation(), init_anim(), map2_add_ob(), and CREFacePanel::setFace().
How many facings (1,2,4,8)
Definition at line 57 of file face.h.
Referenced by apply_anim_suffix(), CREAnimationControl::display(), and init_anim().
const char* animations_struct::name |
Name of the animation sequence.
Definition at line 55 of file face.h.
Referenced by anim_compare(), CREUtils::animationNode(), apply_anim_suffix(), apply_changes_to_player(), init_anim(), and try_find_animation().
Where we are in the array.
Definition at line 58 of file face.h.
Referenced by init_anim(), CREAnimationPanel::setAnimation(), and try_find_animation().
How many different faces to animate.
Definition at line 56 of file face.h.
Referenced by CREUtils::animationNode(), apply_anim_suffix(), CREAnimationControl::display(), esrv_send_animation(), init_anim(), and CREFacePanel::setFace().