Crossfire Server, Branch 1.12
R12190
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New face structure - this enforces the notion that data is face by face only - you can not change the color of an item - you need to instead create a new face with that color. More...
#include <face.h>
Data Fields | |
uint8 | magicmap |
Color to show this in magic map. | |
const char * | name |
Face name, as used by archetypes and such. | |
uint16 | number |
This is the image id. | |
uint16 | smoothface |
Smoothed face for this, (uint16)-1 for none. | |
uint8 | visibility |
New face structure - this enforces the notion that data is face by face only - you can not change the color of an item - you need to instead create a new face with that color.
Color to show this in magic map.
Definition at line 46 of file face.h.
Referenced by magic_mapping_mark(), magic_mapping_mark_recursive(), read_bmap_names(), read_face_data(), and CREFacePanel::setFace().
const char* new_face_struct::name |
Face name, as used by archetypes and such.
Definition at line 48 of file face.h.
Referenced by CREUtils::faceNode(), read_bmap_names(), and send_smooth().
This is the image id.
It should be the same value as its position in the array
Definition at line 43 of file face.h.
Referenced by esrv_draw_look(), CREUtils::faceNode(), read_bmap_names(), send_smooth(), and CREFacePanel::setFace().
Smoothed face for this, (uint16)-1 for none.
Definition at line 47 of file face.h.
Referenced by find_smooth(), read_bmap_names(), and read_smooth().
Definition at line 45 of file face.h.
Referenced by read_bmap_names(), and read_face_data().