Crossfire Server, Branch 1.12
R12190
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Definition of a function called in reaction to player's action. More...
Data Fields | |
const char * | cmdname |
Command name. | |
const func_uint8_int_pl | cmdproc |
Function to call. | |
const uint8 | flag |
If set, the player must be in the ST_PLAYING state for this command to be available. |
Definition of a function called in reaction to player's action.
const char* player_cmd_mapping::cmdname |
If set, the player must be in the ST_PLAYING state for this command to be available.
Definition at line 94 of file loop.c.
Referenced by handle_client().