Crossfire Server, Branch 1.12  R12190
Data Fields
regiondef Struct Reference

This is a game region. More...

#include <map.h>

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Data Fields

uint32 counter
 A generic counter for holding temporary data.
sint8 fallback
 Whether, in the event of a region not existing, this should be the one we fall back on as the default.
char * jailmap
 Where a player that is arrested in this region should be imprisoned.
sint16 jailx
sint16 jaily
 The coodinates in jailmap to which the player should be sent.
const char * longname
 Official title of the region, this might be defined to be the same as name.
const char * msg
 The description of the region.
const char * name
 Shortend name of the region as maps refer to it.
struct regiondefnext
 Pointer to next region, NULL for the last one.
struct regiondefparent
 Pointer to the region that is a parent of the current region, if a value isn't defined in the current region we traverse this series of pointers until it is.
const char * parent_name
 So that parent and child regions can be defined in any order, we keep hold of the parent_name during initialisation, and the children get assigned to their parents later.

Detailed Description

This is a game region.

Each map is in a given region of the game world and links to a region definiton, so they have to appear here in the headers, before the mapdef

Definition at line 295 of file map.h.


Field Documentation

A generic counter for holding temporary data.

Definition at line 313 of file map.h.

Referenced by command_whereabouts().

Whether, in the event of a region not existing, this should be the one we fall back on as the default.

Definition at line 314 of file map.h.

Referenced by get_name_of_region_for_map(), get_region_by_name(), and main().

Where a player that is arrested in this region should be imprisoned.

Definition at line 316 of file map.h.

Referenced by free_globals(), and get_jail_exit().

Definition at line 317 of file map.h.

Referenced by get_jail_exit().

The coodinates in jailmap to which the player should be sent.

Definition at line 317 of file map.h.

Referenced by get_jail_exit().

const char* regiondef::longname

Official title of the region, this might be defined to be the same as name.

Definition at line 310 of file map.h.

Referenced by cfapi_region_get_property(), command_whereabouts(), free_globals(), get_region_from_string(), get_region_longname(), list_players(), and main().

const char* regiondef::msg

The description of the region.

Definition at line 312 of file map.h.

Referenced by cfapi_region_get_property(), free_globals(), and get_region_msg().

const char* regiondef::name

Pointer to the region that is a parent of the current region, if a value isn't defined in the current region we traverse this series of pointers until it is.

Definition at line 305 of file map.h.

Referenced by assign_region_parents(), cfapi_region_get_property(), command_whereabouts(), get_jail_exit(), get_region_from_string(), get_region_longname(), get_region_msg(), and region_is_child_of_region().

So that parent and child regions can be defined in any order, we keep hold of the parent_name during initialisation, and the children get assigned to their parents later.

(before runtime on the server though) nothing outside the init code should ever use this value.

Definition at line 298 of file map.h.

Referenced by assign_region_parents(), and free_globals().


The documentation for this struct was generated from the following file: