Crossfire Server, Branch 1.12
R12190
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00001 00007 #include <global.h> 00008 00009 void fix_auto_apply(mapstruct *m) { 00010 } 00011 00012 void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *txt) { 00013 fprintf(logfile, "%s\n", txt); 00014 } 00015 00016 void move_firewall(object *ob) { 00017 } 00018 00019 void emergency_save(int x) { 00020 } 00021 00022 void clean_tmp_files(void) { 00023 } 00024 00025 void esrv_send_item(object *ob, object *obx) { 00026 } 00027 00028 void dragon_ability_gain(object *ob, int x, int y) { 00029 } 00030 00031 void set_darkness_map(mapstruct *m) { 00032 } 00033 00034 object *find_skill_by_number(object *who, int skillno) { 00035 return NULL; 00036 } 00037 00038 void esrv_del_item(player *pl, int tag) { 00039 } 00040 00041 void esrv_update_spells(player *pl) { 00042 } 00043 00044 void monster_check_apply(object *ob, object *obt) { 00045 } 00046 00047 void trap_adjust(object *ob, int x) { 00048 }