Crossfire Server, Branch 1.12  R12190
stubs_random.c
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00001 
00007 #include <global.h>
00008 
00009 void fix_auto_apply(mapstruct *m) {
00010 }
00011 
00012 void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *txt) {
00013     fprintf(logfile, "%s\n", txt);
00014 }
00015 
00016 void move_firewall(object *ob) {
00017 }
00018 
00019 void emergency_save(int x) {
00020 }
00021 
00022 void clean_tmp_files(void) {
00023 }
00024 
00025 void esrv_send_item(object *ob, object *obx) {
00026 }
00027 
00028 void dragon_ability_gain(object *ob, int x, int y) {
00029 }
00030 
00031 void set_darkness_map(mapstruct *m) {
00032 }
00033 
00034 object *find_skill_by_number(object *who, int skillno) {
00035     return NULL;
00036 }
00037 
00038 void esrv_del_item(player *pl, int tag) {
00039 }
00040 
00041 void esrv_update_spells(player *pl) {
00042 }
00043 
00044 void monster_check_apply(object *ob, object *obt) {
00045 }
00046 
00047 void trap_adjust(object *ob, int x) {
00048 }