Crossfire Server, Branch 1.12  R12190
stubs_socket.c
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00001 
00007 #include <global.h>
00008 
00009 void fix_auto_apply(mapstruct *m) {
00010 }
00011 
00012 void move_firewall(object *ob) {
00013 }
00014 
00015 void emergency_save(int x) {
00016 }
00017 
00018 void clean_tmp_files(void) {
00019 }
00020 
00021 void esrv_send_item(object *ob, object *obx) {
00022 }
00023 
00024 void dragon_ability_gain(object *ob, int x, int y) {
00025 }
00026 
00027 void set_darkness_map(mapstruct *m) {
00028 }
00029 
00030 object *find_skill_by_number(object *who, int skillno) {
00031     return NULL;
00032 }
00033 
00034 void esrv_del_item(player *pl, int tag) {
00035 }
00036 
00037 void esrv_update_spells(player *pl) {
00038 }
00039 
00040 void monster_check_apply(object *ob, object *obt) {
00041 }
00042 
00043 void trap_adjust(object *ob, int x) {
00044 }