Crossfire Server, Branch 1.12  R12190
style.c
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00001 /*
00002  * static char *rcsid_style_c =
00003  *   "$Id: style.c 11578 2009-02-23 22:02:27Z lalo $";
00004  */
00005 
00006 /*
00007     CrossFire, A Multiplayer game for X-windows
00008 
00009     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
00010     Copyright (C) 1992 Frank Tore Johansen
00011 
00012     This program is free software; you can redistribute it and/or modify
00013     it under the terms of the GNU General Public License as published by
00014     the Free Software Foundation; either version 2 of the License, or
00015     (at your option) any later version.
00016 
00017     This program is distributed in the hope that it will be useful,
00018     but WITHOUT ANY WARRANTY; without even the implied warranty of
00019     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00020     GNU General Public License for more details.
00021 
00022     You should have received a copy of the GNU General Public License
00023     along with this program; if not, write to the Free Software
00024     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00025 
00026     The authors can be reached via e-mail at crossfire-devel@real-time.com
00027 */
00028 
00036 #include <global.h>
00037 #include <random_map.h>
00038 #ifndef WIN32 /* ---win32 exclude headers */
00039 #include <dirent.h>
00040 #include <sys/stat.h>
00041 #include <unistd.h>
00042 #include "../include/autoconf.h"
00043 #endif /* win32 */
00044 
00053 static int pointer_strcmp(const void *p1, const void *p2) {
00054     const char *s1 = *(const char * const *)p1;
00055     const char *s2 = *(const char * const *)p2;
00056 
00057     return(strcmp(s1, s2));
00058 }
00059 
00083 int load_dir(const char *dir, char ***namelist, int skip_dirs) {
00084     DIR *dp;
00085     struct dirent *d;
00086     int entries = 0, entry_size = 0;
00087     char name[NAME_MAX+1], **rn = NULL;
00088     struct stat sb;
00089 
00090     dp = opendir(dir);
00091     if (dp == NULL)
00092         return -1;
00093 
00094     while ((d = readdir(dp)) != NULL) {
00095         if (skip_dirs) {
00096             snprintf(name, sizeof(name), "%s/%s", dir, d->d_name);
00097             stat(name, &sb);
00098             if (S_ISDIR(sb.st_mode)) {
00099                 continue;
00100             }
00101         }
00102 
00103         if (entries == entry_size) {
00104             entry_size += 10;
00105             rn = realloc(rn, sizeof(char *)*entry_size);
00106         }
00107         rn[entries] = strdup_local(d->d_name);
00108         entries++;
00109 
00110     }
00111     (void)closedir(dp);
00112 
00113     qsort(rn, entries, sizeof(char *), pointer_strcmp);
00114 
00115     *namelist = rn;
00116     return entries;
00117 }
00118 
00122 mapstruct *styles = NULL;
00123 
00131 mapstruct *load_style_map(char *style_name) {
00132     mapstruct *style_map;
00133 
00134     /* Given a file.  See if its in memory */
00135     for (style_map = styles; style_map != NULL; style_map = style_map->next) {
00136         if (!strcmp(style_name, style_map->path))
00137             return style_map;
00138     }
00139     style_map = load_original_map(style_name, MAP_STYLE);
00140     /* Remove it from global list, put it on our local list */
00141     if (style_map) {
00142         mapstruct *tmp;
00143 
00144         if (style_map == first_map)
00145             first_map = style_map->next;
00146         else {
00147             for (tmp = first_map; tmp && tmp->next != style_map; tmp = tmp->next)
00148                 ;
00149             if (tmp)
00150                 tmp->next = style_map->next;
00151         }
00152         style_map->next = styles;
00153         styles = style_map;
00154     }
00155     return style_map;
00156 }
00157 
00177 mapstruct *find_style(const char *dirname, const char *stylename, int difficulty) {
00178     char style_file_path[256];
00179     char style_file_full_path[256];
00180     mapstruct *style_map = NULL;
00181     struct stat file_stat;
00182     int i, only_subdirs = 0;
00183 
00184     /* if stylename exists, set style_file_path to that file.*/
00185     if (stylename && strlen(stylename) > 0)
00186         snprintf(style_file_path, sizeof(style_file_path), "%s/%s", dirname, stylename);
00187     else /* otherwise, just use the dirname.  We'll pick a random stylefile.*/
00188         snprintf(style_file_path, sizeof(style_file_path), "%s", dirname);
00189 
00190     /* is what we were given a directory, or a file? */
00191     snprintf(style_file_full_path, sizeof(style_file_full_path), "%s/maps%s", settings.datadir, style_file_path);
00192     if (stat(style_file_full_path, &file_stat) == 0
00193         && !S_ISDIR(file_stat.st_mode)) {
00194         style_map = load_style_map(style_file_path);
00195     }
00196     if (style_map == NULL) { /* maybe we were given a directory! */
00197         char **namelist;
00198         int n;
00199         char style_dir_full_path[256];
00200 
00201         /* get the names of all the files in that directory */
00202         snprintf(style_dir_full_path, sizeof(style_dir_full_path), "%s/maps%s", settings.datadir, style_file_path);
00203 
00204         /* First, skip subdirectories.  If we don't find anything, then try again
00205          * without skipping subdirs.
00206          */
00207         n = load_dir(style_dir_full_path, &namelist, 1);
00208         if (n <= 0) {
00209             n = load_dir(style_dir_full_path, &namelist, 0);
00210             only_subdirs = 1;
00211         }
00212 
00213         if (n <= 0)
00214             return NULL; /* nothing to load.  Bye. */
00215 
00216         /* Picks a random map.  Note that if this is all directories,
00217          * we know it won't be able to load, so save a few ticks.
00218          * the door handling checks for this failure and handles
00219          * it properly.
00220          */
00221         if (difficulty == -1) { /* pick a random style from this dir. */
00222             if (only_subdirs)
00223                 style_map = NULL;
00224             else {
00225                 strncat(style_file_path, "/", sizeof(style_file_path));
00226                 strncat(style_file_path, namelist[RANDOM()%n], sizeof(style_file_path));
00227                 style_map = load_style_map(style_file_path);
00228             }
00229         } else { /* find the map closest in difficulty */
00230             int min_dist = 32000, min_index = -1;
00231 
00232             for (i = 0; i < n; i++) {
00233                 int dist;
00234                 char *mfile_name = strrchr(namelist[i], '_')+1;
00235 
00236                 if ((mfile_name-1) == NULL) { /* since there isn't a sequence, */
00237                     int q;
00238 
00239                     /*pick one at random to recurse */
00240                     style_map = find_style(style_file_path, namelist[RANDOM()%n], difficulty);
00241                     for (q = 0; q < n; q++)
00242                         free(namelist[q]);
00243                     free(namelist);
00244                     return style_map;
00245                 } else {
00246                     dist = abs(difficulty-atoi(mfile_name));
00247                     if (dist < min_dist) {
00248                         min_dist = dist;
00249                         min_index = i;
00250                     }
00251                 }
00252             }
00253             /* presumably now we've found the "best" match for the
00254                difficulty. */
00255             strncat(style_file_path, "/", sizeof(style_file_path));
00256             strncat(style_file_path, namelist[min_index], sizeof(style_file_path));
00257             style_map = load_style_map(style_file_path);
00258         }
00259         for (i = 0; i < n; i++)
00260             free(namelist[i]);
00261         free(namelist);
00262     }
00263     return style_map;
00264 }
00265 
00275 object *pick_random_object(mapstruct *style) {
00276     int x, y, limit = 0;
00277     object *new_obj;
00278 
00279     /* while returning a null object will result in a crash, that
00280      * is actually preferable to an infinite loop.  That is because
00281      * most servers will automatically restart in case of crash.
00282      * Change the logic on getting the random space - shouldn't make
00283      * any difference, but this seems clearer to me.
00284      */
00285     do {
00286         limit++;
00287         x = RANDOM()%MAP_WIDTH(style);
00288         y = RANDOM()%MAP_HEIGHT(style);
00289         new_obj = GET_MAP_OB(style, x, y);
00290     } while (new_obj == NULL && limit < 1000);
00291     if (new_obj->head)
00292         return new_obj->head;
00293     else
00294         return new_obj;
00295 }
00296 
00300 void free_style_maps(void) {
00301     mapstruct *next;
00302     int  style_maps = 0;
00303 
00304     /* delete_map will try to free it from the linked list,
00305      * but won't find it, so we need to do it ourselves
00306      */
00307     while (styles) {
00308         next = styles->next;
00309         delete_map(styles);
00310         styles = next;
00311         style_maps++;
00312     }
00313     LOG(llevDebug, "free_style_maps: Freed %d maps\n", style_maps);
00314 }