Crossfire Server, Branch 1.12
R12190
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00001 /* 00002 CrossFire, A Multiplayer game for X-windows 00003 00004 Copyright (C) 2007 Mark Wedel & Crossfire Development Team 00005 Copyright (C) 1992 Frank Tore Johansen 00006 00007 This program is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation; either version 2 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program; if not, write to the Free Software 00019 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00020 00021 The authors can be reached via e-mail at crossfire-devel@real-time.com 00022 */ 00023 00027 #include <global.h> 00028 #include <ob_methods.h> 00029 #include <ob_types.h> 00030 #include <sounds.h> 00031 #include <sproto.h> 00032 00033 static method_ret trapdoor_type_move_on(ob_methods *context, object *trap, object *victim, object *originator); 00034 00038 void init_type_trapdoor(void) { 00039 register_move_on(TRAPDOOR, trapdoor_type_move_on); 00040 } 00049 static method_ret trapdoor_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) { 00050 int max, sound_was_played; 00051 object *ab, *ab_next; 00052 if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR) 00053 return METHOD_OK; 00054 if (!trap->value) { 00055 int tot; 00056 00057 for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) 00058 if ((ab->move_type && trap->move_on) || ab->move_type == 0) 00059 tot += (ab->nrof ? ab->nrof : 1)*ab->weight+ab->carrying; 00060 00061 if (!(trap->value = (tot > trap->weight) ? 1 : 0)) { 00062 common_post_ob_move_on(trap, victim, originator); 00063 return METHOD_OK; 00064 } 00065 SET_ANIMATION(trap, trap->value); 00066 update_object(trap, UP_OBJ_FACE); 00067 } 00068 00069 for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) { 00070 /* need to set this up, since if we do transfer the object, 00071 * ab->above would be bogus 00072 */ 00073 ab_next = ab->above; 00074 00075 if ((ab->move_type && trap->move_on) || ab->move_type == 0) { 00076 if (!sound_was_played) { 00077 play_sound_map(SOUND_TYPE_GROUND, trap, 0, "fall hole"); 00078 sound_was_played = 1; 00079 } 00080 draw_ext_info(NDI_UNIQUE, 0, ab, MSG_TYPE_APPLY, MSG_TYPE_APPLY_TRAP, 00081 "You fall into a trapdoor!", NULL); 00082 transfer_ob(ab, (int)EXIT_X(trap), (int)EXIT_Y(trap), 0, ab); 00083 } 00084 } 00085 common_post_ob_move_on(trap, victim, originator); 00086 return METHOD_OK; 00087 }