Crossfire Server, Branch 1.12  R12190
trigger.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2007 Mark Wedel & Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail at crossfire-devel@real-time.com
00022 */
00023 
00028 #include <global.h>
00029 #include <ob_methods.h>
00030 #include <ob_types.h>
00031 #include <sounds.h>
00032 #include <sproto.h>
00033 
00034 static method_ret trigger_type_apply(ob_methods *context, object *op, object *applier, int aflags);
00035 static method_ret trigger_type_process(ob_methods *context, object *op);
00036 
00040 void init_type_trigger(void) {
00041     register_apply(TRIGGER, trigger_type_apply);
00042     register_process(TRIGGER, trigger_type_process);
00043 }
00044 
00053 static method_ret trigger_type_apply(ob_methods *context, object *op, object *applier, int aflags) {
00054     if (check_trigger(op, applier)) {
00055         draw_ext_info(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS,
00056             "You turn the handle.", NULL);
00057         play_sound_map(SOUND_TYPE_GROUND, op, 0, "turn handle");
00058     } else {
00059         draw_ext_info(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE,
00060             "The handle doesn't move.", NULL);
00061     }
00062     return 1;
00063 }
00064 
00071 static method_ret trigger_type_process(ob_methods *context, object *op) {
00072     if ((unsigned char)++op->stats.wc >= NUM_ANIMATIONS(op)) {
00073         op->stats.wc = 0;
00074         check_trigger(op, NULL);
00075     } else {
00076         SET_ANIMATION(op, op->stats.wc);
00077         update_object(op, UP_OBJ_FACE);
00078     }
00079     return METHOD_OK;
00080 }